I dunno the stuff behind the scenes - and my visually creative skills are zero =) I do play the piano, however.
What does making a skin really consist of? I envision some stages:
1. Sketch up mockup pages in photoshop or something, placing visual elements, working with colors etc.
2. Make all the artwork in adobe illustrator and/or processing photographic elements
3. Design the logic where every button press leads to some menu etc (dunno if skins are allowed this deep into MP?)
4. Code the actual skin (in xml), using elements from 1-3 and connecting to function names, state machines etc in MP. Enter pixel-values for sizes and positions etc.
Is there any way that this process could be more of an art-production work, and leaving xml production to an application? It isnt very different from designing complex webpages is it?
-k
What does making a skin really consist of? I envision some stages:
1. Sketch up mockup pages in photoshop or something, placing visual elements, working with colors etc.
2. Make all the artwork in adobe illustrator and/or processing photographic elements
3. Design the logic where every button press leads to some menu etc (dunno if skins are allowed this deep into MP?)
4. Code the actual skin (in xml), using elements from 1-3 and connecting to function names, state machines etc in MP. Enter pixel-values for sizes and positions etc.
Is there any way that this process could be more of an art-production work, and leaving xml production to an application? It isnt very different from designing complex webpages is it?
-k