Normal
Yep it's that :[code=csharp]public static int PlaySound(string sSoundFile, bool bSynchronous, bool bIgnoreErrors, bool bNoDefault, bool bLoop, bool bNoStop) { if (!enableGuiSounds) return 0;[/code]If enableGuiSounds is false (not enable) the sound is not played at all and then lead to the original issue lol
Yep it's that :
[code=csharp]public static int PlaySound(string sSoundFile, bool bSynchronous, bool bIgnoreErrors,
bool bNoDefault, bool bLoop, bool bNoStop)
{
if (!enableGuiSounds)
return 0;[/code]
If enableGuiSounds is false (not enable) the sound is not played at all and then lead to the original issue lol