Scroll up to #65 where I said a new Video Card has fixed me... and #54 where a previously unannounced texture writing methodology has been disclosed as the reason. I looked at the test I'd mentioned and see your 6200 A-LE reports 23fps... my 7050PV rates in at 20~25fps. I'd suggest a new video card would do you right... save the $15 over the DDR3 and let us know how the N95GT-MD512-OC does.
Oh... in reading my log I see where my new N9500GT is using pixel adaptive deinterlace -- apparently a real power hungry GPU feature over BOB.
Bottom line: I spent $40 ($70 - $30 MIR) to restore the function I had before the developers changed their methodology. On another note, I can play the HD-DVD King Kong in PowerDVD with 70% CPU with solid video -- an improvement from 98% CPU and occasional dropped frames/jittery playback.
Scroll up to #65 where I said a new Video Card has fixed me... and #54 where a previously unannounced texture writing methodology has been disclosed as the reason. I looked at the test I'd mentioned and see your 6200 A-LE reports 23fps... my 7050PV rates in at 20~25fps. I'd suggest a new video card would do you right... save the $15 over the DDR3 and let us know how the N95GT-MD512-OC does.
Oh... in reading my log I see where my new N9500GT is using pixel adaptive deinterlace -- apparently a real power hungry GPU feature over BOB.
Bottom line: I spent $40 ($70 - $30 MIR) to restore the function I had before the developers changed their methodology. On another note, I can play the HD-DVD King Kong in PowerDVD with 70% CPU with solid video -- an improvement from 98% CPU and occasional dropped frames/jittery playback.
I have a silent ATI 4550 that can play full resolution Blu-ray (ArcSoft TMT) with lossless 7.1 audio without so much as a hiccup. So why can't MediaPortal manage to play a crappy low bitrate 1080i60 stream correctly without some kind of GPU powerhouse?
And remember that when you compare to the other frontends / players, they aren't mixing the 3D graphics with video feed, this is the difference that forces us to use the texture where as other software (like MPC-HC) can just use the surface.
OK, but why is this an issue when playing full-screen - then there is only video content so why can't it switch to using a surface in this case ?
Surely the primary purpose of MP is to play video and audio content - the user interface is just there for control purposes so shouldn't the performance of this be sacrificed (if necessary) to provide the best possible video playback performance on the simplest (= low power) hardware ?
And remember that when you compare to the other frontends / players, they aren't mixing the 3D graphics with video feed, this is the difference that forces us to use the texture where as other software (like MPC-HC) can just use the surface.
OK, but why is this an issue when playing full-screen - then there is only video content so why can't it switch to using a surface in this case ?
Surely the primary purpose of MP is to play video and audio content - the user interface is just there for control purposes so shouldn't the performance of this be sacrificed (if necessary) to provide the best possible video playback performance on the simplest (= low power) hardware ?
Tony
(and no, I don't have the stutter problem - I switched from HD3450 to 9500GT a while ago - but this has turned into an interesting discussion thread )
Well this "discussion" is getting rather offtopic now. There are already some threads covering the hardware "needs" of MP. To make it short: HTPCs are an expensive hobby. If you buy cheap you'll surely regret it at some point. Since MP is meant to be a 100% HTPC frontend there will always be unhappy users who try to get something "for free" to recycle some hardware which was lying around. Easy as that.