Scroll up to #65 where I said a new Video Card has fixed me... and #54 where a previously unannounced texture writing methodology has been disclosed as the reason. I looked at the test I'd mentioned and see your 6200 A-LE reports 23fps... my 7050PV rates in at 20~25fps. I'd suggest a new video card would do you right... save the $15 over the DDR3 and let us know how the N95GT-MD512-OC does.
Oh... in reading my log I see where my new N9500GT is using pixel adaptive deinterlace -- apparently a real power hungry GPU feature over BOB.
Bottom line: I spent $40 ($70 - $30 MIR) to restore the function I had before the developers changed their methodology. On another note, I can play the HD-DVD King Kong in PowerDVD with 70% CPU with solid video -- an improvement from 98% CPU and occasional dropped frames/jittery playback.
Scroll up to #65 where I said a new Video Card has fixed me... and #54 where a previously unannounced texture writing methodology has been disclosed as the reason. I looked at the test I'd mentioned and see your 6200 A-LE reports 23fps... my 7050PV rates in at 20~25fps. I'd suggest a new video card would do you right... save the $15 over the DDR3 and let us know how the N95GT-MD512-OC does.
Oh... in reading my log I see where my new N9500GT is using pixel adaptive deinterlace -- apparently a real power hungry GPU feature over BOB.
Bottom line: I spent $40 ($70 - $30 MIR) to restore the function I had before the developers changed their methodology. On another note, I can play the HD-DVD King Kong in PowerDVD with 70% CPU with solid video -- an improvement from 98% CPU and occasional dropped frames/jittery playback.
I have a silent ATI 4550 that can play full resolution Blu-ray (ArcSoft TMT) with lossless 7.1 audio without so much as a hiccup. So why can't MediaPortal manage to play a crappy low bitrate 1080i60 stream correctly without some kind of GPU powerhouse?
And remember that when you compare to the other frontends / players, they aren't mixing the 3D graphics with video feed, this is the difference that forces us to use the texture where as other software (like MPC-HC) can just use the surface.
OK, but why is this an issue when playing full-screen - then there is only video content so why can't it switch to using a surface in this case ?
Surely the primary purpose of MP is to play video and audio content - the user interface is just there for control purposes so shouldn't the performance of this be sacrificed (if necessary) to provide the best possible video playback performance on the simplest (= low power) hardware ?
And remember that when you compare to the other frontends / players, they aren't mixing the 3D graphics with video feed, this is the difference that forces us to use the texture where as other software (like MPC-HC) can just use the surface.
OK, but why is this an issue when playing full-screen - then there is only video content so why can't it switch to using a surface in this case ?
Surely the primary purpose of MP is to play video and audio content - the user interface is just there for control purposes so shouldn't the performance of this be sacrificed (if necessary) to provide the best possible video playback performance on the simplest (= low power) hardware ?
Tony
(and no, I don't have the stutter problem - I switched from HD3450 to 9500GT a while ago - but this has turned into an interesting discussion thread)
Well this "discussion" is getting rather offtopic now. There are already some threads covering the hardware "needs" of MP. To make it short: HTPCs are an expensive hobby. If you buy cheap you'll surely regret it at some point. Since MP is meant to be a 100% HTPC frontend there will always be unhappy users who try to get something "for free" to recycle some hardware which was lying around. Easy as that.