AtmoLight - Plugin Improvement discussion (2 Viewers)

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BassFan

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@Lightning303 0001-Added-UI-capture-for-AtmoLight-FrameGrabber.patch
ist das was ich gemacht habe
Habe das nur gerade gesehen war grün also ein neuer Eintrag.
Daher bin ich davon ausgegangen das du dort etwas geändert hast.
Ich will dir nicht zu nahe treten.. :)

Ok! Dann ;)

gruss
:), ist ja nicht mein code, also kannste den gerne auseinander nehmen :D

Nehme da nichts auseinander.. hab besseres zu tun. :D
War mir nur direkt aufgefallen deshalb habe ich das gepostet.
Ob es verwendet wurde oder nicht entbehrte sich meiner Kenntnis.

Egal vergesse es einfach.
Werde zukünftige Fehler die ich entdecke einfach für mich behalten. :)
Erspart mir einiges an ärger.

gruss
 
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azzuro

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    • #42
    @Lightning303
    this patch V1.2 & V1.3 are from @gemx .
    Only V1.2 is applied in MediaPortal Core code, because the V1.3 don't work.
    you can found the discussion in forum :

    from my personarl conversation
    my question to gemx
    Hi
    i have found on Sourceforge an Patched Core different than we have inside MP for now.
    i have tested it to MP Core, but my patch was bad i think.

    http://sourceforge.net/p/mp-plugins.../plugins/Atmolight/Patched_Core_DXUtil_24669/

    What do you think of this ???
    Do you think the V1.3 is better than V1.2 for Ambilight project and MP stability.
    reply from gemx
    V1.2 is best. V1.3 was an approach that didn't work out in the end

    Edit : i have found the old thread related to this patch, but is marked as Internal Team member. maybe ask for be MP Plugin dev. ;)
    https://forum.team-mediaportal.com/...s-in-framegrabber-as-event.76180/#post-560699
     
    B

    BassFan

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    Trotzdem noch was zu meckern.. (Auch wenn Quelltext nicht von dir ist).

    Wenn man schon so miesen Quelltext schreibt anstatt über die Struct des BitmapInfoHeader zu gehen so wie es sich eigentlich gehört,
    sollte man zumindest dabei schreiben welche Bedeutung der Offset der jeweiligen Bytes beim BinaryReader (reader.ReadBytes) bedeuten.
    Da blickt ja sonst niemand mehr durch.

    Code:
    BinaryReader reader = new BinaryReader(stream);
    stream.Position = 0; // ensure that what start at the beginning of the stream.
    reader.ReadBytes(14); // skip bitmap file info header
    byte[] bmiInfoHeader = reader.ReadBytes(4 + 4 + 4 + 2 + 2 + 4 + 4 + 4 + 4 + 4 + 4);
    byte[] pixelData = reader.ReadBytes((int)(stream.Length - stream.Position));


    stream.Length - 0 :rolleyes:

    gruss
     
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    azzuro

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    • #46
    hum,
    BassFan & (maybe) lightning.
    Where is the dev about Viz on Ambilight ?
    Can you add access to Atmolight for connect to it ?
     

    Lightning303

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    Viz is rendered somewhere else, im not sure where, have to do more research on that.
     
    B

    BassFan

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    hum,
    BassFan & (maybe) lightning.
    Where is the dev about Viz on Ambilight ?
    Can you add access to Atmolight for connect to it ?

    NO!
    i have deactivate PlayClaw inside BassVis and will not give any Support for AtmoLight to.
    tell hWahrman after has changed Viz to a Standalone Application
    so your should wait for that.

    @Lightning303 At the moment visualisations are not working yet. I will have to talk to @BassFan for that.

    Forget it.. same as above! No Support.

    greets
     
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    azzuro

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    • #50
    Oh Emil, don't start your Grumpy. :D

    i don't understand exactly, what wants to do hwahrmann
     

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