Auto3D plugin for MediaPortal 1.2 - 1.12 (GUI & TV/Beamer) (5 Viewers)

wouter1971

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    I definitely think this should be added to the main trunk of MediaPortal asap. Or at least the core.dll possibilities so this plugin can use it without touching vital code of MP. This is a really cool addition. Something in which MediaPortal is leading compared to other multimedia solutions.
     

    azzuro

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    i remember, that Marcus works can help for future enhancement of GUI Core + the support of 3D.
     
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    kiwijunglist

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    Hi, does your plugin support framepacking 3d movies and MP OSD during a framepacking movie?
     
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    tourettes

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    I definitely think this should be added to the main trunk of MediaPortal asap. Or at least the core.dll possibilities so this plugin can use it without touching vital code of MP. This is a really cool addition. Something in which MediaPortal is leading compared to other multimedia solutions.

    For MP core functionality we should be aiming for no quality loss, so either native Windows 8 3D video support should be used or the GPU manufacturer specific APIs on older OSes. At some point libbluray will support 3D (it is not a big thing to add there, it will be much bigger on player side) and at that point we dont want to have two separate implementations in the MP core for 3D support.
     

    Marcus Venturi

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    @azzuro: I have already set up a repository on Github, which is still empty. I will commit the code soon. I will post it here when the code is online.

    @tourettes: I'm still hoping that Microsoft will bring out DirectX 11.1 for Windows 7. If I got it right it contains frame packing support. Doing it with the GPU manufactorer APIs is much more effort. The Quad-Buffer SDK from AMD, the 3D Vision drivers from NVidia and the S3D drivers are completely different. Doing an implementation for 3 APIs on Windows 7 while knowing that Windows 8 brings an API for this is a bit waste of time. Therefore I still hope that DirectX 11.1 comes for Windows 7.[DOUBLEPOST=1370721597][/DOUBLEPOST]
    Hi, does your plugin support framepacking 3d movies and MP OSD during a framepacking movie?

    As already mentioned above I have started to read through the API docs. I'm currently working on bringing my plugin into a Github repository and then getting LG TVs running.
     

    tourettes

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    @tourettes: I'm still hoping that Microsoft will bring out DirectX 11.1 for Windows 7. If I got it right it contains frame packing support. Doing it with the GPU manufactorer APIs is much more effort. The Quad-Buffer SDK from AMD, the 3D Vision drivers from NVidia and the S3D drivers are completely different. Doing an implementation for 3 APIs on Windows 7 while knowing that Windows 8 brings an API for this is a bit waste of time. Therefore I still hope that DirectX 11.1 comes for Windows 7.

    I think it is quite unlikely that they will be backporting the whole DX 11.1 to Windows 7. Windows 8 has WDDM 1.2 and it is not going to be backported to Windows 7 as far as I know, so DX 11.1 features that depend on WDDM 1.2 wont be there.

    http://msdn.microsoft.com/en-us/library/windows/hardware/ff562005(v=vs.85).aspx <-- DXGKDDI_INTERFACE_VERSION_WIN8 is something that wont ever be set on Windows 7 on driver level.

    In my opinion it is not worth to do the 3rd party specific 3D video support. If people want the real, lossless 3D video they can pay few bucks with W8 (after all it costs only same amount as few new Blu-ray disks).
     

    Marcus Venturi

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    I think it is quite unlikely that they will be backporting the whole DX 11.1 to Windows 7. Windows 8 has WDDM 1.2 and it is not going to be backported to Windows 7 as far as I know, so DX 11.1 features that depend on WDDM 1.2 wont be there.
    One should never say never. They finaly also backported DX11 for Windows Vista with SP2.

    And they already did a platform update for Windows 7 in February:

    http://support.microsoft.com/kb/2670838/en-us

    Maybe they do another one. ;) We will see...

    One question: Is already someone working on the Windows 8 frame packing support? (maybe Scythe42?)
     
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    tourettes

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    I think it is quite unlikely that they will be backporting the whole DX 11.1 to Windows 7. Windows 8 has WDDM 1.2 and it is not going to be backported to Windows 7 as far as I know, so DX 11.1 features that depend on WDDM 1.2 wont be there.
    One should never say never. They finaly also backported DX11 for Windows Vista with SP2.

    And they already did a platform update for Windows 7 in February:

    http://support.microsoft.com/kb/2670838/en-us

    Maybe they do another one. ;) We will see...

    I really doubt that it will happen, platform update was possible since no WDDM 1.2 related content was published for Windows 7, only the WDDM 1.1.

    One question: Is already someone working on the Windows 8 frame packing support? (maybe Scythe42?)

    No.
     

    wouter1971

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    Did a major upgrade to Windows 8 to be future proof. Nicely running. Now patiently waiting for frame packing support and/or LG TV support from Marcus :)
     

    sunfire7

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    Marcus:
    After a long time without testing your plug-in, yesterday I installed v 10 on 1.4.
    Everything seems to work ok with the exception of the interaction with my smart tv. In the config dialog, in the 3D SBS>2D I only require hit 3D button to exit 3D mode, and in testing command window everything works, but when I am in mepo and exit from a 3D movie, it doesn't work, it stays in "3D from 2D" on the tv and not normal 2D. I will do more testing, but can you check this out?? Thanks!
     

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