Call for tester for 1.4.0 features and fixes (2 Viewers)

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disaster123

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  • May 14, 2008
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    Good Idea! I'm also willing to just test source patches - so no need to build new binaries.
     

    FreakyJ

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  • July 25, 2010
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    Next time, please record with more fps.
    I increased the FPS this time :p Just didn't want to make the video so big, but it doesn't change much so I have now something like 120fps^^

    I used you latest build 16a on page 48 ;) Didn't do any other test yet except the "blackscreen" test, it wasn't really a issue for me, but now it looks like it is gone :p
     

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    Scythe42

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  • June 20, 2009
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    Good Idea! I'm also willing to just test source patches - so no need to build new binaries.
    OK, for starters: Add an return statement to the beginning of the MinimizeToTray() method in D3D.cs, do disable any form of MP deactivation in regards to its main rendering/processing loop that might deactivate the message pump.

    When Windows suspends itself it tells all apps to deactivate itself. We follow that. In our case we go to the tray (the tray part is not the important one here) and deactivate rendering and stuff. Maybe this has impact on the plugins that are waiting for the event, meaning MP does not allow them do to anything anymore.
     
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    Scythe42

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    Could your check your source that it really has the try/catch block in OnResume()? If yes, then replace the current catch block with an emtpy one "catch () {}". This make C# ignore all errors.
     
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    disaster123

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    Yes it contains the try and catch stuff. But even if i remove the catch i would still have the problem that i can't control the volume in MP ;-)
     

    FreakyJ

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    maybe you try the binaries from scythe so we can be sure that it isn't a problem of your build ;)
     
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