- May 14, 2008
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Good Idea! I'm also willing to just test source patches - so no need to build new binaries.
I increased the FPS this time Just didn't want to make the video so big, but it doesn't change much so I have now something like 120fps^^Next time, please record with more fps.
Can you try this one quickly, just a recompile/repackaging
OK, for starters: Add an return statement to the beginning of the MinimizeToTray() method in D3D.cs, do disable any form of MP deactivation in regards to its main rendering/processing loop that might deactivate the message pump.Good Idea! I'm also willing to just test source patches - so no need to build new binaries.