Fanart Handler Plugin v2.1.1 (and music fanart scraper) (54 Viewers)

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Baboonanza

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  • February 5, 2010
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    Re: Fanart Handler Plugin v1.5 (and music fanart scraper)

    Awesome :)
     

    Dadeo

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    Re: Fanart Handler Plugin v1.5 (and music fanart scraper)

    +1 - Thanks for the performance improvements, and also for no skin changes :) I already wonder how I lived without this plugin!
     

    basti_s89

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    December 27, 2009
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    Re: Fanart Handler Plugin v1.5 (and music fanart scraper)

    First I want to say thank you for this great plugin! But I have one question: When a Fanart is downloaded for a single Track like "U2 - Vertigo" every other track with "U2" as interpreter gets this Fanart, that's like it should be. But when I go back to the root-folder "U2 - How To Dismantel An Atomic Bomb" there is no Fanart although there is "U2" in the Foldername. In an older Version the root-folder also gets the fanart of the artist.Have you changed something or am I just too stupid to make it work? I have the latest stable Version of FanartHandler(1.5). MP 1.1RC and the latest Xfactor Skin Version(R547).
     

    Jeditrav

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    Re: Fanart Handler Plugin v1.5 (and music fanart scraper)

    Hi,

    using the FanartHandlerV1.5, after playing music for a while (it's random, might be during the first track, always within the first hour of music) the music will stop and MP will not respond - task manager is required to quit. This has happened a few times since installing a couple of days ago. I get a bunch of errors in the log -

    2010-03-10 11:26:17.500000 [ERROR][MPMain(1)]: render exception:confused:ystem.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
    at MediaPortal.GUI.Library.GUIImage.FontEngineDrawTexture(Int32 textureNo, Single x, Single y, Single nw, Single nh, Single uoff, Single voff, Single umax, Single vmax, Int32 color, Single[,] matrix)
    at MediaPortal.GUI.Library.GUIImage.Render(Single timePassed)
    at MediaPortal.GUI.Library.GUIAnimation.Render(Single timePassed)
    at MediaPortal.GUI.Library.GUIButtonControl.Render(Single timePassed)
    at MediaPortal.GUI.Library.GUIPlayListButtonControl.Render(Single timePassed)
    at MediaPortal.GUI.Library.GUIPlayListItemListControl.RenderButton(Single timePassed, Int32 buttonNr, Int32 x, Int32 y, Boolean gotFocus)
    at MediaPortal.GUI.Library.GUIPlayListItemListControl.Render(Single timePassed)
    at MediaPortal.GUI.Library.GUIControl.DoRender(Single timePassed, UInt32 currentTime)
    at MediaPortal.GUI.Library.GUIFacadeControl.Render(Single timePassed)
    at MediaPortal.GUI.Library.GUIControl.DoRender(Single timePassed, UInt32 currentTime)
    at MediaPortal.GUI.Library.GUIGroup.Render(Single timePassed)
    at MediaPortal.GUI.Library.GUIControl.DoRender(Single timePassed, UInt32 currentTime)
    at MediaPortal.GUI.Library.GUIWindow.Render(Single timePassed)
    2010-03-10 11:26:17.515625 [ERROR][MPMain(1)]: Exception :confused:ystem.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
    at MediaPortal.GUI.Library.GUIFontManager.FontEnginePresentTextures()
    at MediaPortal.GUI.Library.GUIFontManager.Present()
    at MediaPortal.GUI.Library.GUILayerManager.Render(Single timePassed)
    at MediaPortalApp.Render(Single timePassed)
    2010-03-10 11:26:17.515625 [ERROR][MPMain(1)]: Exception :Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
    2010-03-10 11:26:17.515625 [ERROR][MPMain(1)]: site :Void FontEnginePresentTextures()
    2010-03-10 11:26:17.515625 [ERROR][MPMain(1)]: source :Core
    2010-03-10 11:26:17.515625 [ERROR][MPMain(1)]: stacktrace: at MediaPortal.GUI.Library.GUIFontManager.FontEnginePresentTextures()
    at MediaPortal.GUI.Library.GUIFontManager.Present()
    at MediaPortal.GUI.Library.GUILayerManager.Render(Single timePassed)
    at MediaPortalApp.Render(Single timePassed)
    2010-03-10 11:26:26.671875 [ERROR][MPMain(1)]: Exception :confused:ystem.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
    at Microsoft.DirectX.Direct3D.Device.Clear(ClearFlags flags, Int32 color, Single zdepth, Int32 stencil, Rectangle[] regions)
    at Microsoft.DirectX.Direct3D.Device.Clear(ClearFlags flags, Color color, Single zdepth, Int32 stencil)
    at MediaPortalApp.Render(Single timePassed)
    2010-03-10 11:26:26.671875 [ERROR][MPMain(1)]: Exception :Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
    2010-03-10 11:26:26.671875 [ERROR][MPMain(1)]: site :Void Clear(Microsoft.DirectX.Direct3D.ClearFlags, Int32, Single, Int32, System.Drawing.Rectangle[])
    2010-03-10 11:26:26.671875 [ERROR][MPMain(1)]: source :Microsoft.DirectX.Direct3D
    2010-03-10 11:26:26.671875 [ERROR][MPMain(1)]: stacktrace: at Microsoft.DirectX.Direct3D.Device.Clear(ClearFlags flags, Int32 color, Single zdepth, Int32 stencil, Rectangle[] regions)
    at Microsoft.DirectX.Direct3D.Device.Clear(ClearFlags flags, Color color, Single zdepth, Int32 stencil)
    at MediaPortalApp.Render(Single timePassed)
    2010-03-10 11:26:26.687500 [ERROR][MPMain(1)]: Exception :confused:ystem.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
    at Microsoft.DirectX.Direct3D.Device.Clear(ClearFlags flags, Int32 color, Single zdepth, Int32 stencil, Rectangle[] regions)
    at Microsoft.DirectX.Direct3D.Device.Clear(ClearFlags flags, Color color, Single zdepth, Int32 stencil)
    at MediaPortalApp.Render(Single timePassed)
    2010-03-10 11:26:26.687500 [ERROR][MPMain(1)]: Exception :Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
    2010-03-10 11:26:26.687500 [ERROR][MPMain(1)]: site :Void Clear(Microsoft.DirectX.Direct3D.ClearFlags, Int32, Single, Int32, System.Drawing.Rectangle[])
    2010-03-10 11:26:26.687500 [ERROR][MPMain(1)]: source :Microsoft.DirectX.Direct3D
    2010-03-10 11:26:26.687500 [ERROR][MPMain(1)]: stacktrace: at Microsoft.DirectX.Direct3D.Device.Clear(ClearFlags flags, Int32 color, Single zdepth, Int32 stencil, Rectangle[] regions)

    .... and on and on, the log (attached) just keeps on going/growing until I quit. I deleted the FanartHandler database, reinstalled - keeps happening. I reverted back to V1.3 of the FanartHandler and it no longer happens.:confused:

    Cheers

    Hi,

    Thank you for this report. Can you please attach the fanarthandler.log that matches the same time as when the error happens in the error.log.

    best regards
    cul8er

    Logs attached. There are no errors in the fanarthandler.log hence my not adding it earlier. I've been trying more troubleshooting of the problem - music will 'hang' and MP stop responding only if I've played a video (DVD, .ts, .avi - doesn't matter) earlier; if I haven't played any video then the music seems to just keep playing no problems. Once again, this only happens if I'm using FanartHandler V1.5 - using V1.3 the music keeps playing regardless of whether I've been watching a video or not. :D
     

    trevor

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    October 17, 2006
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    Re: Fanart Handler Plugin v1.5 (and music fanart scraper)

    cul8er,

    Quick question regarding the Fanart Availability Control (91919294).

    Should this only be visible when a stream is playing and fanart is found?

    I am finding that this control stays visible after the stream has stopped, the net result for me is that on out basichome with now playing fanart enabled for that menu option stopping the music stream means we just get a black screen as the visibility tag expects control 91919294 to be hidden.

    I may be misunderstanding here so thought I would ask prior to entering an issue.

    Thanks
     

    cul8er

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    Re: Fanart Handler Plugin v1.5 (and music fanart scraper)

    Hi trevor,

    This is indeed a bug and I have now fixed it. Will be included in next version.

    cheers
    cul8er
     

    ppeterr

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    July 20, 2008
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    Re: Fanart Handler Plugin v1.5 (and music fanart scraper)

    The other day, i installed your plugin. And i must say - this makes my music section so complete. Its perfect
    so, thanks a lot man !
     

    cul8er

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    Re: Fanart Handler Plugin v1.5 (and music fanart scraper)

    Hi ppeterr,

    Thanks, glad you like it :)

    cheers
    cul8er
     

    cul8er

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    Re: Fanart Handler Plugin v1.5 (and music fanart scraper)

    Hi,

    Next version of this plugin now available (version 1.6). No new features but the new version includes optimization in how random images was handled. An example: loading a basichome screen on a very slow laptop of mine that took about 9 seconds with version 1.5 now are down to about 3. Usage of memory has also gone down due to this optimization.

    Please let me know of any issues.

    cheers
    cul8er
     

    famewolf

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    June 7, 2009
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    Re: Fanart Handler Plugin v1.5 (and music fanart scraper)

    Hi,

    Next version of this plugin now available (version 1.6). No new features but the new version includes optimization in how random images was handled. An example: loading a basichome screen on a very slow laptop of mine that took about 9 seconds with version 1.5 now are down to about 3. Usage of memory has also gone down due to this optimization.

    Please let me know of any issues.

    cheers
    cul8er

    Can you provide a manual download of the 1.6 file as the forum download is still linked to v1.5 (ifile.it would probably work easy)......also as previously posted the Black Glass (and now also the Black Glass Nova) skins both support the plugin and can be added to the list of skins in first post.

    *update* Nevermind the download link...found the new version at your fanart-handler - Project Hosting on Google Code site.
     
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