Hi All,
I've been experiencing a/v drift and thought I'd give the MP Audio Renderer a shot ;-) What I noticed in stats: ~50k frames drawn, ~200 dropped, ~400 adjustments, drift moves nearly continuously (randomly?) between +-7ms (or so). I have ffshow audio codec selected but my graph shows MPC - MPA Decoder (?) How do I make adjustment to have ffshow audio used instead; more to the point - it's what I selected, why is it using MPC?
I've read about the lack of volume support inside MP (and to do with MP not using IBasicAudio etc). Are the necessary changes extensive and intrusive? If this renderer solves my drift issues I'd really (really) like to see volume support inside MP
UPDATE:
Can I use any of these settings to regain MP volume control? I'm not at all familiar with what these will do.
I've been experiencing a/v drift and thought I'd give the MP Audio Renderer a shot ;-) What I noticed in stats: ~50k frames drawn, ~200 dropped, ~400 adjustments, drift moves nearly continuously (randomly?) between +-7ms (or so). I have ffshow audio codec selected but my graph shows MPC - MPA Decoder (?) How do I make adjustment to have ffshow audio used instead; more to the point - it's what I selected, why is it using MPC?
I've read about the lack of volume support inside MP (and to do with MP not using IBasicAudio etc). Are the necessary changes extensive and intrusive? If this renderer solves my drift issues I'd really (really) like to see volume support inside MP
UPDATE:
Can I use any of these settings to regain MP volume control? I'm not at all familiar with what these will do.
- ForceDirectSound - does this default the use of MPAR altogether?
- WASAPIExclusive - what does setting this to false do?
- WASAPIUseEventMode
- WASAPIPreferredDevice