[MOD] FusionMP (StreamedMP with Aeon elements) (1 Viewer)

trevor

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October 17, 2006
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Trevor,

I tried several times to include the Aeon fonts. But It seems the fonts.xml of streamedmp has a limited number of fonts. I did not want to change it afraid of messing all the skin up. However, if you add aeon font, could you also add it to the movingpics detalied view..

<Image Removed>

The top font is what I mean.. and yes I am being greedy :D


Easy enough to add extra fonts and will not mess up the current fonts, the font in the menu screenshot is 'Univers LT 59 UltraCondensed' and this font control is what I added to fonts.xml

<font>
<name>fontMainMenu</name>
<filename>Univers LT 59 Ultra Condensed</filename>
<height>48</height>
<start>0</start>
<end>1536</end>
</font>

Then just use the name in the skin...clearing the cache before use....sure you must know all this though...

The only thing I am not sure of is where I got the univers.ttf font file from and if I can distribute it....

Time for some checking....
 

RandyKC

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  • December 14, 2008
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    @RandyKC

    You asked about translucent buttons, the editor does not do this currently but if you edit the basichome and at the top amend the inital FF for the

    <define>#menuitemNoFocus:ffFFFFFF</define>

    to say this


    <define>#menuitemFocus:80dcdcdc</define>

    Should be close

    Thanks Trevor. The 3 button menu now works first time.

    I tried to edit the basicHome file as you suggested. Still can't get it to fade like the pic you uploaded. Still looks solid to me. I do like the new font though. Looks a lot like the original Aeon-Wide skin.

    Here is the section of the BasicHome I edited. I didn't think you wanted to define menuitemFocus twice -

    <window>
    <id>35</id>
    <defaultcontrol>1903</defaultcontrol>
    <define>#labelFont:mediastream28tc</define>
    <define>#selectedfont:mediastream28tc</define>
    <define>#menuitemFocus:ffFFFFFF</define>
    <define>#menuitemNoFocus:80dcdcdc</define>
    <allowoverlay>no</allowoverlay>
    <disabletopbar>yes</disabletopbar>
    <controls>

    Thanks again for the 3 button menu fix. :D
     

    trevor

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    @RandyKC

    You asked about translucent buttons, the editor does not do this currently but if you edit the basichome and at the top amend the inital FF for the

    <define>#menuitemNoFocus:ffFFFFFF</define>

    to say this


    <define>#menuitemFocus:80dcdcdc</define>

    Should be close

    Thanks Trevor. The 3 button menu now works first time.

    I tried to edit the basicHome file as you suggested. Still can't get it to fade like the pic you uploaded. Still looks solid to me. I do like the new font though. Looks a lot like the original Aeon-Wide skin.

    Here is the section of the BasicHome I edited. I didn't think you wanted to define menuitemFocus twice -

    <window>
    <id>35</id>
    <defaultcontrol>1903</defaultcontrol>
    <define>#labelFont:mediastream28tc</define>
    <define>#selectedfont:mediastream28tc</define>
    <define>#menuitemFocus:ffFFFFFF</define>
    <define>#menuitemNoFocus:80dcdcdc</define>
    <allowoverlay>no</allowoverlay>
    <disabletopbar>yes</disabletopbar>
    <controls>

    Thanks again for the 3 button menu fix. :D
    No problem - should have looked at it sooner really :) and yes, made a mistake with post - did not want it defined twice, though that should have worked as 80 sets the alpha channel to 50% transparancy...will admit I did not test it with the StreamedMP font..

    Currently modifiying the editor so that you can chose to use the old look or the Aeon look, should be done in a couple of hours.


    *** Edit: Just realised, you will not see transparent text as the menu bar is not transparent on the current version
     

    RandyKC

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    Currently modifiying the editor so that you can chose to use the old look or the Aeon look, should be done in a couple of hours.


    *** Edit: Just realised, you will not see transparent text as the menu bar is not transparent on the current version

    Looking forward to checking out the different looks from the editor.
     

    trevor

    Portal Pro
    October 17, 2006
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    Trevor,

    I tried several times to include the Aeon fonts. But It seems the fonts.xml of streamedmp has a limited number of fonts. I did not want to change it afraid of messing all the skin up. However, if you add aeon font, could you also add it to the movingpics detalied view..

    Seems you are right and there is a max number of font definations, will need to look at the MP source code to figure out what is happening.....

    Bit of a pain as now can't do what I want...
     

    Dullie

    Portal Member
    May 24, 2009
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    Trevor,

    I tried several times to include the Aeon fonts. But It seems the fonts.xml of streamedmp has a limited number of fonts. I did not want to change it afraid of messing all the skin up. However, if you add aeon font, could you also add it to the movingpics detalied view..

    Seems you are right and there is a max number of font definations, will need to look at the MP source code to figure out what is happening.....

    Bit of a pain as now can't do what I want...

    Told you so :D

    Nevertheless... I did it :d

    Instead of using Universe font.. I used Aeon Main font which is included on Aeonproject.com.. I will contact him for permission to distribute, I dont think he would mind since he didnt object Psycho_Reptile porting Aeon 2 to MP Problem with Universe font that it's not all caps. So, when I used with movingpictures.details.xml the name of the movie looked awful. However, I made some changes there as well to correct the positioning of the movie name which is

    Code:
         <control><description>Movie Title</description>
          <type>fadelabel</type>
          <id>0</id>
          <posX>550</posX>
          [B]<posY>5</posY>[/B]
          <width>650</width>
    	  <height>100</height>
          <font>mediastream28tc</font>
          <label>#MovingPictures.SelectedMovie.title</label>
          <textcolor>ffFFFFFF</textcolor>
          <visible>!Control.IsVisible(50)</visible>
        </control>
         <control><description>Year Value</description>
          <type>fadelabel</type>

    and in fonts.xml I made the following change

    Code:
      <font>
        <name>mediastream28tc</name>
        <filename>Aeon Main</filename>
        <height>48</height>
        <start>0</start>
        <end>1536</end>
        <bold>no</bold>
      </font>

    I did not change the name...:confused:

    Now concerning the home menu I changed the size of Aeon menubar to 1280 x 72 pixels to match the size of Vergo's.. and Voila! I tested all these changes with 1440 x 900, so there could be problems...
     

    Attachments

    • mymenu_bg.png
      mymenu_bg.png
      123.6 KB
    • Aeon.jpg
      Aeon.jpg
      197.8 KB
    • MovieDetails.jpg
      MovieDetails.jpg
      130.7 KB

    trevor

    Portal Pro
    October 17, 2006
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    Told you so :D

    Nevertheless... I did it :d

    Instead of using Universe font.. I used Aeon Main font which is included on Aeonproject.com.. I will contact him for permission to distribute, I dont think he would mind since he didnt object Psycho_Reptile porting Aeon 2 to MP Problem with Universe font that it's not all caps. So, when I used with movingpictures.details.xml the name of the movie looked awful. However, I made some changes there as well to correct the positioning of the movie name which is


    I did not change the name...:confused:

    Now concerning the home menu I changed the size of Aeon menubar to 1280 x 72 pixels to match the size of Vergo's.. and Voila! I tested all these changes with 1440 x 900, so there could be problems...

    That is one way round the problem, would like to figure out why there is limit (19 it would seem)on font definations though. All fonts seem to be processed ok, cached copies created etc but you can't use which ever one is last in the file!

    Have the editor, gfx all primed to go but what do about the font issue is the question - I was thinking of replacing font18, only used by the musictriva plugin....will look at your method but anything I do will have a knock on effect somewhere down the line...

    Thanks
     

    Henkie Flits

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    November 1, 2008
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    Maybe not only related to this editor and mod but I must say that a few of the subtle changes between StreamedMP and Aeonproject.com are thinks which I really would like to see implemented in this mod.

    I really like the screens posted just above me, I would love to have my menu look like this! Would be awesome if that could be implemented!
     

    RandyKC

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  • December 14, 2008
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    Having some issues with getting the weather to appear in the upper right corner of basichome. I installed Infoservice, enabled and configured the rss and weather, checked the boxes in the SteamedMP Aeon editor to turn on rss and to show weather in the upper right corner and generated the new basichome file. Verified that I have a valid weather area configured by viewing updated weather data from inside of Mediaportal itself.

    When I start up the main page, I see the rss feed and a box in the upper right corner for what I am guessing would be the weather but the box has no content. Any ideas?
     

    trevor

    Portal Pro
    October 17, 2006
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    Having some issues with getting the weather to appear in the upper right corner of basichome. I installed Infoservice, enabled and configured the rss and weather, checked the boxes in the SteamedMP Aeon editor to turn on rss and to show weather in the upper right corner and generated the new basichome file. Verified that I have a valid weather area configured by viewing updated weather data from inside of Mediaportal itself.

    When I start up the main page, I see the rss feed and a box in the upper right corner for what I am guessing would be the weather but the box has no content. Any ideas?

    I have found InfoService to be slow to get the weather data at times, it does not use the cached data from the internal weather plugin, just what to get (I am pretty sure thats the case).

    Which version if InfoService? if the latest check you have the 'update on MediaPortal startup' ticked in the weather section.

    may just have to wait a while....
     

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