- Moderator
- #391
This version fixes the issue where menu items are not displayed on the VFD via MiniDisplay. I have tested this on an IRTRANS system and the menu items appears on the second line. The only issue I can see and cant fix is that when you first startup MP the menu item is not displayed.
Doesn't work on my system. I'm using Antec Fusion VFD Display + Mini Display Plugin. kiwijunglist Fix in that other thread did work, but I had to add the labels manually to basichome.xml. And the clock display was messed up.
Thats dissapointing, the fix was very simple, same as the original fix but use a Ypos offset of -30 so hiding the text. If you look at the Basichome.xml the label should be there for <menuoption>0 and <menuoption>1, i.e.
<control>
<description>PLUGINS0</description>
<type>button</type>
<id>1700</id>
<posX>0</posX>
<posY>-30</posY>
<label>PLUGINS</label>
<width>1280</width>
<height>720</height>
<textureFocus>-</textureFocus>
<textureNoFocus>-</textureNoFocus>
<hyperlink>34</hyperlink>
<hover>-</hover>
<onleft>1808</onleft>
<onright>1701</onright>
<onup>160001</onup>
<visible>Control.IsVisible(1700)</visible>
</control>
if you check that it looks like te above please, just for a sanity check. It works for my display so there may be some off about the Antec display or the way minidisplay handles it, would appricate feedback from other Antec users.
Cheers
Hi Trevor! Great job on the Editor!
I've been reading the comments on this latest update of the Editor and heard some comments from my friends as well.
As i understand it, you implemented the option to edit what font is set as the Selected and Labelfont. This only gives a few options.
How about doing it the other way around. The way i did it, i replaced one of the standard fonts with a new Univers-font so there is two of them. Then i set one as Labelfont and one as Selected font. Then i did all the changes to the size by changing the Height-value in the Fonts.xml and that way i can change the height of both fonts exactly by the pixel thus making for easy finetuning.
So how about making the editor change the Height in the Fonts.xml file for these two fonts instead?
I know it limits the options but did not want start messing with the fonts file as it will have an impact on other parts of the skin...but I will add a fonts editing tab along with a disclaimer about the impact changing them could have
should not take long