@hwahrmann
any idea/comment for this https://forum.team-mediaportal.com/...s-for-1-4-0-take-6.118488/page-15#post-988781 ?
any idea/comment for this https://forum.team-mediaportal.com/...s-for-1-4-0-take-6.118488/page-15#post-988781 ?
Correct We're testing another bot, and it seems that @hwahrmann copied the wrong link.I tried to download the latest build but i got an 404 error
@hwahrmann
any idea/comment for this https://forum.team-mediaportal.com/...s-for-1-4-0-take-6.118488/page-15#post-988781 ?
this.status = Status.Idle;
if (g_Player.Player != null)
{
if (Settings.Instance.ExtensiveLogging)
{
Log.Debug("Active player detected");
}
GUIPropertyManager.SetProperty("#paused", g_Player.Paused ? "true" : string.Empty);
if (g_Player.IsDVD)
{
this.status = Status.PlayingDVD;
}
else if (g_Player.IsRadio)
{
this.status = Status.PlayingRadio;
}
else if (g_Player.IsMusic)
{
this.status = Status.PlayingMusic;
}
...
}
...
if (Settings.Instance.ExtensiveLogging)
{
Log.Debug("Detected status is {0}", status.ToString());
}
Hello, I'm using the plugin "Audio renderer changer" to switch between different audio devices. Together with the new BASS implementation (included in Scythes Area51 build) I can't open the configuration of this plugin. It crashes the config tool. Perhaps @Thor2605 should also have a look at this (he is the developer of the plugin).
easily reproducible with
Radio: TV Server with built-in RadioWebStream card. As channel example - http://stream.fusionradio.fm:8004
MiniDisplay: as type set "Debug (preview) Form)".
Code:this.status = Status.Idle; if (g_Player.Player != null) { if (Settings.Instance.ExtensiveLogging) { Log.Debug("Active player detected"); } GUIPropertyManager.SetProperty("#paused", g_Player.Paused ? "true" : string.Empty); if (g_Player.IsDVD) { this.status = Status.PlayingDVD; } else if (g_Player.IsRadio) { this.status = Status.PlayingRadio; } else if (g_Player.IsMusic) { this.status = Status.PlayingMusic; } ... } ... if (Settings.Instance.ExtensiveLogging) { Log.Debug("Detected status is {0}", status.ToString()); }