i'm having the exact same problem, repaint 0
@joboehl
If I started mp, the first selected channel is frozen.Then I play backward and TV begins to play. If I play forward (to the end) the picture freezes again
@joboehl
If I started mp, the first selected channel is frozen.Then I play backward and TV begins to play. If I play forward (to the end) the picture freezes again
Yep, that's the behavior.
It seems to me that anytime you move to Live point, the system stops showing image. It still process the video, just don't update the frame on the screen.
What I mean by that is that MP is not unresponsive. It's working just not updating the TV Image (like in pause).
If you skip back or forwards it plays fine, as long as you don't go to live point.
Since TV On and ChannelChange force a move to livepoint, they appear to freeze. Skipping back brings image back again.
I could not narrow down much in terms of code. I think we will need to wait the devs jump in.
BTW - Frodo made some changes in channel changing. It's down from 4~6 secs to less then 2 secs here. As soon as this thing is fixed, would be nice to see if this improved in other environments too.
it is freezing because the stream is broken.i-loop.
Could you test if, when freezed, skippng 15 secs back solves the problem (starts playing again)?
Also, SeekToEnd should freeze MP too.
I ask this because I'am trying to narrow the search. I think the problem is on a specific function.