Right. So does this means I have to limit the number of frames I use for MePo? I was using 12ish for the loop and another 12ish to bring him to a stop. Or, would down-rezing him a touch making the file size smaller help?
Glenn
2007-02-27 10:03:56.894183 [Info.][MPMain]: TexturePacker: fontengine add texure:199
2007-02-27 10:03:57.555153 [Info.][MPMain]: TexturePacker: fontengine add texure:198
2007-02-27 09:29:52.082722 [Info.][MPMain]: texturemanager:added:C:\CVS Sourcecode\mediaportal-20060416\mediaportal\xbmc\bin\Release\skin\MePo Green Test\media\Animations\plugins\plugins0022.png total:197 mem left:249561088
ERROR FontEngine:Ran out of textures!
My guess is approx 185 or less images that are not in the media folder is a practical limit to allow for font textures
RIGHT! I have paired down the number of animated frames across the board and it all works fine. Thanks very much Patrick for your advice and input. New builds for MePo green, grey, black and wide for each are available on my MePo thread.
Glenn