Re: AW: Pictures : 1st transition sometimes buggy
1) Why do we have any synchronous texture loading at all? we should have some placeholder gfx that will be displayed when no texture is available yet.
2) We should find the real reason why the texture loading is failing instead of creating a workaround (MP1 wont fail )
Yes. Although come to think of it I'll remove the 3 re-tries for syncronous texture loads since that could give a noticable delay. For asyncronous loads it should be fine.
1) Why do we have any synchronous texture loading at all? we should have some placeholder gfx that will be displayed when no texture is available yet.
2) We should find the real reason why the texture loading is failing instead of creating a workaround (MP1 wont fail )