Rework TV Graphbuilding CC/Post Process (1 Viewer)

m0t0k0

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November 25, 2010
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Hi Seb just installed this and had a play it works so thank you. Only annoying this is every time I change channel or pay a movie my amp clicks to PCVM then clicks to DD or DTS but it never used to click before, any ideas why? Is it just because it is disconnecting then reconnecting to make sure the correct graph is drawn?
 

Sebastiii

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    • #22
    Hey Jake,

    Can you post log ? but i think you are right the clicks is surely happen because of graph-building, but it should happen only if audio stream it not the same type (like mpeg to ac3)
    Thanks :)
     

    Sebastiii

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    • #24
    Thanks :)
    So it seems that each time there is a TSReaderPlayer:OnRequestAudioChange() :

    2012-01-13 20:45:41.358320 [Info.][MPMain(1)]: TSReaderPlayer:OnRequestAudioChange()
    2012-01-13 20:45:41.359320 [Debug][MPMain(1)]: TVHome.OnAudioTracksReady()
    2012-01-13 20:45:41.368321 [Debug][MPMain(1)]: TVHome.GetPreferedAudioStreamIndex(): preferred LANG(s):n/a preferAC3:True _preferAudioTypeOverLang:True
    2012-01-13 20:45:41.369321 [Debug][MPMain(1)]: Audio streams avail: 2
    2012-01-13 20:45:41.371321 [Info.][MPMain(1)]: TsReaderPlayer: AudioDualMonoMode switching not available. Audioswitcher filter not loaded
    2012-01-13 20:45:41.373321 [Info.][MPMain(1)]: Audio stream: no preferred AC3 audio stream found, trying mpeg instead.
    2012-01-13 20:45:41.374321 [Info.][MPMain(1)]: Audio stream: switching to preferred MPEG audio stream 0, NOT based on LANG
    Audio is changing and so this is why you heard "Click", it didn't happen before ?
     

    m0t0k0

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    November 25, 2010
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    No had no clicking before but I have been experimenting with this build lots of codecs and playing around so I'm going to restore to a clean image and apply what I have learnt then I will return with results and logs.
     

    doveman

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    February 12, 2008
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    Hi Seb,

    thanks for the bin, but I've had a couple of problems (which may not be related of course) ;)

    After installing MP 1.2.2 playback was no good for my dual-screen setup, so I put dshowhelper_v0084_part_DWM on (which I needed with 1.2.1 as well) and it seemed good after that.

    However, I've had a couple of instances where LiveTV has suddenly gone very jerky (i.e. dropped to 16fps), both since installing your mod. On the second occasion, I grabbed the logs but strangely the TSWriter/TSReader logs stopped at 18:56 and 18:27 respectively, even though it was 19:07 when the problem happened and I grabbed the logs!

    I'm not really sure what your two plugins do or if I really need them, as I didn't need anything other than core.dll and config.exe when I was testing your Subtitles patch before. Just wondering if I can go back to the originals in case that fixes the problem (or at least reduces the changes from default 1.2.2)?
     

    Sebastiii

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    • #27
    Hi doveman,

    When you say : "After installing MP 1.2.2 playback was no good for my dual-screen setup", you talk about this 1.2.2 version or official one ? :)
    Too bad for " LiveTV has suddenly gone very jerky" right away it can due to PC of something to alter power of PC or bad signal ?
    About two plugin (one is just to show CC Analog or Digital -> WindowPlugins.dll) and TvPlugin.dll is related to subtitle switching fix (with CC) + show CC Analog or Digital.
    So the big part is related to core.dll + configuration ofc :)
    Will look @ the log :)
     

    doveman

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    Hi doveman,

    When you say : "After installing MP 1.2.2 playback was no good for my dual-screen setup", you talk about this 1.2.2 version or official one ?
    Yeah, I meant after installing official 1.2.2. I expected that really though, as dshowhelper_v0084_part_DWM seems essential for playback to work OK with dual-screen.
     

    Sebastiii

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    • #29
    Ok :)
    When looking log, i didn't know what happen maybe something related to PS Plugin.
    Thanks.
     

    doveman

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    Ok :)
    When looking log, i didn't know what happen maybe something related to PS Plugin.
    Thanks.
    OK, thanks for looking. I'll keep an eye on it and report it as a general bug if it keeps happening :)

    Is there any particular reason you think it might be related to PS++, as I'll ask michael_t to take a look at it if there is?
     

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