Callifo said:Cant explain that one, while it is a dx application it shouldnt be using that much. Think about it like a game, if you playing an FPS and are doing absoltely nothing, its still going to be rendering the image so it will be using cpu time. But the amount of cpu would be a lot less (much less to render), as mine last time I looked was about 5% idle on my 2600+ Sempron.
Actually, a well written game will test to see if it needs to render a new screen image.
You have a flag that you set if you modify any part of the scene and when you go to render the screen you test the flag. If it's set you clear the flag and render the screen. If it's not set you skip the rendering and the screen contents are left as is.