There could be exceptions while rendering. Older version used "Flip.DoNotWait" for "max performance" which caused flushing rendering while scene was not fully completed. It seems you are using this older version. Try the one from first post here (#2)!Interesting...
While there is a difference between Norm and Max (Max has lots of delays on screen), Normal mode shows a Higher GPU usage.
View attachment 159832 View attachment 159831
Woops....It seems you are using this older version. Try the one from first post here (#2)!
Is this because of my GFX (Intel)?Protokollname: Application
Quelle: .NET Runtime
Datum: 06.01.2015 20:53:34
Ereignis-ID: 1026
Aufgabenkategorie:Keine
Ebene: Fehler
Schlüsselwörter:Klassisch
Benutzer: Nicht zutreffend
Computer: Sebastian-PC
Beschreibung:
Anwendung: MP2-Client.exe
Frameworkversion: v4.0.30319
Beschreibung: Der Prozess wurde aufgrund einer unbehandelten Ausnahme beendet.
Ausnahmeinformationen: System.Threading.LockRecursionException
Stapel:
bei System.Threading.ReaderWriterLockSlim.TryEnterWriteLockCore(TimeoutTracker)
bei System.Threading.ReaderWriterLockSlim.TryEnterWriteLock(TimeoutTracker)
bei MediaPortal.UI.SkinEngine.DirectX11.GraphicsDevice11.Reset()
bei MediaPortal.UI.SkinEngine.DirectX11.GraphicsDevice11.Render(Boolean)
bei MediaPortal.UI.SkinEngine.GUI.MainForm.RenderLoop()
bei System.Threading.ThreadHelper.ThreadStart_Context(System.Object)
bei System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
bei System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
bei System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object)
bei System.Threading.ThreadHelper.ThreadStart()