[WiP] madVR support in MP1 (15 Viewers)

el Filou

MP Donator
  • Premium Supporter
  • July 2, 2008
    144
    116
    Home Country
    Belgium Belgium
    I'm working with him to make this possible with MP but mate, it has comes with bug on MP side, so i have something working but not great, in fact the whole week was going to bed around 2H00 at night lol.
    I'm a little tired but yeah this is the week-end :p :p
    Oh gosh, get some sleep then. :sleep:
    If I really need to screencap something I press PrintScreen and fire up Paint :D
     

    rohnfe

    Portal Pro
    September 9, 2015
    208
    180
    Home Country
    Germany Germany
    Hey guys,

    just for your interest madTGP is now supporting HDR for calibration:

    madVR v0.92.3

    * added extended screenshot functionality, new settings page etc
    * added "IMadVRFrameGrabber" interface for media player developers
    * added HDR support to madTPG
    * added (limited) support for cropping through the DirectShow pin info
    * slightly improved super-xbr weights
    * fixed: settings dialog (madHcCtrl) could crash for AMD users
    * fixed: Nvidia FSE HDR passthrough tweak stopped working in v0.92.2
    * fixed: D3D11 DXVA decoding: NNEDI3 chroma upscaling crashed
    * fixed: D3D11 DXVA decoding: sometimes froze for 5 seconds
    * fixed: using FSE seekbar in paused state could freeze media player
    * fixed: custom modes of secondary monitor showed primary monitor data
    * fixed: madTPG: mouse cursor could confuse the measurements
    * odd horizontal porches are punished with a higher compatibility hit now
     

    Sebastiii

    Development Group
  • Team MediaPortal
  • November 12, 2007
    16,514
    10,467
    France
    Home Country
    France France
    Guys,

    V328 on the way :p

    It seems the screenshot function works better now but still getting some issues :
    - For ex the 800% didn't work.
    - OSD/GUI is not scale when using more 100% (need to ask madshi if he can be fixed on madVR side, because selecting over 100% madVR resize the image, so i think the OSD/GUI is missing).

    So now we can grab screenshot based on madVR settings and with all kind of settings (D3D9 / D3D11 etc.).

    I can trigger a crash, if i'm staying on F11 key (to trigger a lot of screenshot) so not sure where is the culprit there.
    So need regression testing too in overall, because i have noticed some tweak to do in general :p
     

    Sebastiii

    Development Group
  • Team MediaPortal
  • November 12, 2007
    16,514
    10,467
    France
    Home Country
    France France
    Here we go :)
    V328 in first post, we need to use latest madVR version (0.92.3).
    Now that i have implemented the IBasicVideo::GetCurrentImage, we can grab also screenshot from older madVR version, but it will only grab the Video frame (not the OSD/GUI etc.) and then for example if the video is hidden (related to skin), the screenshot will be empty lol.

    So V328 = madVR 0.92.3 :p
     
    Last edited:

    Users who are viewing this thread

    Top Bottom