[WiP] - madVR support in MP1 | Page 399

Discussion in 'Area 51 - Testing Area' started by Sebastiii, March 20, 2016.

  1. Kotik
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    Same crash.


     
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  3. Sebastiii
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    OK i fear that i can't do nothing :(
    The code change in V2 dll is do render the stream without preferred codec.
    Video renderer is added manually but after that all is added based on codec merit.
    Need to look about the sound but the crash is in video driver so !!!

    Did you try other drivers ? :)
     
  4. Kotik
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    I am now trying to copy the atiumdva.dll from my windows 10 pc to the htpc lets see if i get a bsod :)
     
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  5. Sebastiii
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    The code is really reduced :) and it failed at .RenderFile(filename, null); no clue :(

    Code (Text):
    1. _vmr9 = VMR9Util.g_vmr9 = new VMR9Util();
    2.             bool AddVMR9 = VMR9Util.g_vmr9.AddVMR9(_graphBuilder);
    3.             if (!AddVMR9)
    4.             {
    5.               Log.Error("TSReaderPlayer:Failed to add VMR9 to graph");
    6.               return false;
    7.             }
    8.             VMR9Util.g_vmr9.Enable(false);
    9.            _graphBuilder.RenderFile(filename, null);
     
  6. Kotik
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    Now it crashes for a different reason, it is not atiumdva.dll now I upload u logs, this is after I replaced atiumdva.dll from another PC to the HTPC.
     
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  7. daWooky
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    settings attached (maybe u must lower them a bit, they from my 1060:p)
    and i toyed a bit with the screenshots, so additional some with mepo osd and some different madvr settings:p
    each zip with settings and 2 screens taken on pause... always first screen with video playing - second on mepo home screen with video still paused:sneaky:
     

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  8. Sebastiii
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    Effectively, it doesn't give the dll name but the same callstack :
    Code (Text):
    1. Application: MediaPortal.exe
    2. Framework Version: v4.0.30319
    3. Description: The process was terminated due to an unhandled exception.
    4. Exception Info: System.AccessViolationException
    5.    at DirectShowLib.IGraphBuilder.RenderFile(System.String, System.String)
    6.    at MediaPortal.Player.TSReaderPlayer.GetInterfaces(System.String)
    7.    at MediaPortal.Player.BaseTSReaderPlayer.Play(System.String)
    8.    at MediaPortal.Player.g_Player.Play(System.String, MediaType, System.IO.TextReader, Boolean, Int32, Boolean, Boolean)
    9.    at MediaPortal.Player.g_Player.Play(System.String, MediaType, System.String, Boolean)
    10.    at TvPlugin.TVHome.StartPlay()
    11.    at TvPlugin.TVHome.ViewChannelAndCheck(TvDatabase.Channel)
    12.    at TvPlugin.TVHome.OnClicked(Int32, MediaPortal.GUI.Library.GUIControl, ActionType)
    13.    at MediaPortal.GUI.Library.GUIWindow.OnMessage(MediaPortal.GUI.Library.GUIMessage)
    14.    at TvPlugin.TVHome.OnMessage(MediaPortal.GUI.Library.GUIMessage)
    15.    at MediaPortal.GUI.Library.GUIWindowManager.SendMessage(MediaPortal.GUI.Library.GUIMessage)
    16.    at MediaPortal.GUI.Library.GUIWindowManager.DispatchThreadMessages()
    17.    at MediaPortalApp.FrameMove()
    18.    at MediaPortal.D3D.OnIdle(System.Object, System.EventArgs)
    19.    at System.Windows.Forms.Application+ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32)
    20.    at System.Windows.Forms.Application+ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32)
    21.    at System.Windows.Forms.Application+ThreadContext.RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext)
    22.    at System.Windows.Forms.Application+ThreadContext.RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext)
    23.    at System.Windows.Forms.Application.Run(System.Windows.Forms.Form)
    24.    at MediaPortalApp.Main(System.String[])
    25.  
    Really weird :(
     
  9. Sebastiii
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    Great Thanks :) It confirm the same as me :p
     
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  10. daWooky
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    that lav d3d11 stuff is still pretty new and also beta so bugs can be expected.... if the rest is still ok and working as before i wouldn't care to much right now
     
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  11. Kotik
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    Its ok Sebastiii, don't waste ur time on it. It is probably something with my system only. I will wait until there is a stable LAV release and MadVR deinterlacing fix for D3D11, until then I will use DXVA CB, it is working fine.

    Thanx for the effort :)
     
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