[WiP] madVR support in MP1 (39 Viewers)

daWooky

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  • April 3, 2012
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    hi @biship
    everyone seem busy atm, but it could well be a new sideffect^^ so full logs will not hurt i guess.
    but have heard similar things from home^^ kids complained, that the sound goes faster somehow after a while watching..
    however, you can easily revert back to a version before the recent 3d party was continued^^ for example try with v349 or one off the three from last month on page one or even latest stable 1.18 to compare or as temporar workaround...
     

    Sebastiii

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  • November 12, 2007
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    Hi Guys :)
    Here a new version, it start to react like MPC-HC so that's good but not perfect lol.

    Need a big regression testing because there was a lot of change :p
    On HTPC i was able to play 3D MVC with exclusive mode :)

    The big change is that i was quite to able to correctly release shared texture/vertex to permit to accept and handle the new D3D device sended by madVR when for ex changing screen and/or resolution.
    Now it react like MPC-HC but can have some error on resolution change (aka MPC-HC i was able to reproduce the same error lol).

    So let see how it works for you :p

    Ps : i didn't test the sync issue and not sure where it come from @daWooky maybe you can test if it happen also with this build :p
     
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    joecrow

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  • August 9, 2012
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    V364 looking quite good, all major functions work for me including OV but I do get the occaisional hang on stop, the video freezes, back and other buttons stop working but as soon as I hit CAD on the KB to bring up the Task Manager MP springs to life in the background and after closing TM continues on OK.

    PS any news on when the D3D11 TV zapping/Madvr problem may get fixed?
     

    Sebastiii

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  • November 12, 2007
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    Thanks :)
    No news about D3D11 and live TV.
    About the CAD, i was able to reproduce it, are you able to have it always or you have a way to reproduce it easily ?
    If yes you can try a bin where i'm testing something for this case :p
     

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