[WiP] madVR support in MP1 (14 Viewers)

Sebastiii

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  • November 12, 2007
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    ofc i can't reproduce it :( does need 4K to trigger it ?
     

    daWooky

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    no need to. hevc ts full hd;)
    madVR - 13-08-45.jpg

    add: no dxva2 on mpeg stuff too
     
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    daWooky

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    win option and dxva2 working....
    dx11:
    madVR - 14-19-52.jpg

    dx9:
    madVR - 14-22-29.jpg madVR - 14-28-14.jpg

    i guess ms fcu 162998 update changed hdr dx11... again but with mphc its still working...
     

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    Sebastiii

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    Ok so maybe related to FSE !!!!
    MPC-HC and MP didn't work the same way :
    - First C++ against C# for MP
    - MPC-HC works with DX11 against MP (DX9) (that maybe the big diff here)
    - MPC-HC didn't use all OSD stuff that MP use :p
    - Maybe we can do some comparaison with KODI (but kodi is using C++ and maybe DX11 too)

    On Insider Kodi and MP need to have Disable Fullscreen optimisation option checked : (so like FCU)
    upload_2017-12-3_15-6-22.png


    And effectively, MP has changed compared to 1.18 to have the FSE 3D MVC working :p
    So in final guys, get ride on FSE option :)
    I can force this option to be OFF for MP, like this no more issue related to this :p (like DX11 from madVR is 10 bits, we are good) :p
     

    Sebastiii

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    Sebastiii

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    BTW :) @daWooky
    With your settings, grabbing frame or screenshot lead to video stuttering (when Auto3D is doing analyse and screenshot)

    In fact MPC-HC does the same if i trigger a grabframe and/or multiple screenshot in a row lol so it seems to be an issue with madVR so don't worry about it :p
     

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