Ok so maybe related to FSE !!!!
MPC-HC and MP didn't work the same way :
- First C++ against C# for MP
- MPC-HC works with DX11 against MP (DX9) (that maybe the big diff here)
- MPC-HC didn't use all OSD stuff that MP use
- Maybe we can do some comparaison with KODI (but kodi is using C++ and maybe DX11 too)
On Insider Kodi and MP need to have Disable Fullscreen optimisation option checked : (so like FCU)
And effectively, MP has changed compared to 1.18 to have the FSE 3D MVC working
So in final guys, get ride on FSE option
I can force this option to be OFF for MP, like this no more issue related to this (like DX11 from madVR is 10 bits, we are good)
BTW @daWooky
With your settings, grabbing frame or screenshot lead to video stuttering (when Auto3D is doing analyse and screenshot)
In fact MPC-HC does the same if i trigger a grabframe and/or multiple screenshot in a row lol so it seems to be an issue with madVR so don't worry about it