- Thread starter
- #981
Re: AW: MediaPortal Audio renderer - better video playback quality
Audio decoder is sending the samples too late to the renderer (the samples are detected to be lates as soon as the renderer first receives the samples). Please post a full log (now the audio decoder etc. information is missing).
One reason could be that you are using ffdshow and audio delay for example in that. Also you could try to lower the WASAPI buffer side on audio renderer's settings (althou it is only 50 ms and samples are more late than that).
It could be also wrongly muxed stream that has the audio data late (especially since it happens only on some specific channel). Normal renderer's will probably ignore such errors. For MP audio renderer ignoring the late samples is not possible for two reasons 1) A/V sync would be messed up 2) real dropped data cannot be detected properly.
thanks tourettes - switched away from rtsp now everything working fine.
Today i had a problem with the mpaudiorenderer getting buffer underruns on one channel. All other channels were working fine and also the picture is still running fine. Any idea?
Audio decoder is sending the samples too late to the renderer (the samples are detected to be lates as soon as the renderer first receives the samples). Please post a full log (now the audio decoder etc. information is missing).
One reason could be that you are using ffdshow and audio delay for example in that. Also you could try to lower the WASAPI buffer side on audio renderer's settings (althou it is only 50 ms and samples are more late than that).
It could be also wrongly muxed stream that has the audio data late (especially since it happens only on some specific channel). Normal renderer's will probably ignore such errors. For MP audio renderer ignoring the late samples is not possible for two reasons 1) A/V sync would be messed up 2) real dropped data cannot be detected properly.