Is there any easy answer to why the splash screen stops at "Initialize texture manager" ???
logs go well until this line...
2009-03-23 19:09:18.583216 [Info.][MPMain]: TexturePacker: D3D device does support 4096x4096 textures
Can post full logs but they are completely normal. might i be missing something ?
ive even tried to put cache folder in network just in case, although it was working fine before doing so until yesterday
Make sure that you don't use gfx files which are larger than 2048x2048 px.