[MP1-4578] Crashes after standby. (7 Viewers)

killer8

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Hi Guys,

Any news ? :)
Could be nice that test it even if you have no issue (testing regression)

Thanks :)
I didn't have time to test the v6 fix yet(busy with work this week). I will give it a try this weekend. I'm using a Nvidia GPU.
 

HTPCSourcer

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    Just a quick heads-up: with V5 and the new Display driver I did not get a single DirectX error anymore (but MePo is coming back in the wrong screen mode - no tiles as reported above, they come back if I press ESC on the remote).
    I will switch to V6 to see if the DirectX errors occur again.

    Does the new 1.10 pre build contain any of this code?
     

    HomeY

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    Does the new 1.10 pre build contain any of this code?
    If we get enough positive feedback & test results that the lastest version fixes the issues, then we can include it.
    Problem is that we can't reproduce, and therefor can't test, so it's up to you guys ;)

    Merge window is about to close (about a week left), so if you guys can confirm the fix, then we can include it in the upcoming 1.10 Pre Release for wider testing.
     

    HTPCSourcer

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    @Sebastiii ,

    Functionality under V5 is OK (except for Titan returning in Basic home view instead of tiles). Under V6 I have the reproducible behavior that upon each resume a DirectX D3ERR is thrown. Since this is not happening with V5 it must be related to V6.

    Does this give you any hint what the difference could be?

    Regards,
    HTPC_Sourcer
     

    Sebastiii

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    In V6 i use the same code as MPTRAY to get the focus, so i think maybe focus (try to focus) when MP is not ready/display or something lead to the D3D error, issue is that i can't reproduce it here, so it's a pain lol.

    I will try something else :) what i have in mind is to try to know if mp is ready on D3D size, but i have no clue how to do that lol
     

    HTPCSourcer

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    You may want to look at my previous posts for V6. The errors are exactly the same and the error.log ius identical.
     

    killer8

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    I'm not using V6 fix yet(going to install it now) but I had also a d3d crash with original mp 1.9 final after wake from standby.

    I'm using a Nvidia GTX 970 with newest drivers(344.48)

    Logs are attached anyway.
     
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    Sebastiii

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    So it could be nice to try to delay resume with 30 sec for ex
    :p
     

    Sebastiii

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    From log : Main: OnDeviceLost() and close after we start to see D3D error -> Normal if D3D is no more present lol but why it happen ?
     

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