[MP1-4578] Crashes after standby. (2 Viewers)

killer8

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July 29, 2012
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V15 works fine now after a restore of a backup:) Thank you.
I will give some feedback later.
 

killer8

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July 29, 2012
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I just had a crash with V15. I tried 3 times and it always crashes. I've reverted to V14. Here are the zips.

When resuming mediaportal is always in the upper left corner(not fullscreen but just a part) and is frozen after some seconds windows gives a message about the application doesn't respond and will close the app.
 
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Sebastiii

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  • November 12, 2007
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    Hi :)

    Good, yep it goes to sort of loop :)

    [2014-11-17 00:20:10,673] [Log ] [MPMain ] [DEBUG] - D3D: RecoverDevice()
    [2014-11-17 00:20:10,680] [Log ] [MPMain ] [DEBUG] - Main: RecreateSwapChain()
    [2014-11-17 00:20:10,680] [Log ] [MPMain ] [DEBUG] - GUIFontManager: SafeDispose()
    [2014-11-17 00:20:10,680] [Log ] [MPMain ] [DEBUG] - TextureManager: Dispose()
    [2014-11-17 00:20:10,680] [Log ] [MPMain ] [INFO ] - TexturePacker:Dispose()
    [2014-11-17 00:20:10,681] [Log ] [MPMain ] [INFO ] - TexturePacker: remove texture:1997
    [2014-11-17 00:20:10,681] [Log ] [MPMain ] [INFO ] - TexturePacker: remove texture:1993
    [2014-11-17 00:20:10,681] [Log ] [MPMain ] [INFO ] - TexturePacker: remove texture:1999
    [2014-11-17 00:20:10,682] [Log ] [MPMain ] [INFO ] - TexturePacker: remove texture:1989
    [2014-11-17 00:20:10,682] [Log ] [MPMain ] [INFO ] - TexturePacker: remove texture:1994
    [2014-11-17 00:20:10,682] [Log ] [MPMain ] [INFO ] - TexturePacker: remove texture:1992
    [2014-11-17 00:20:10,682] [Log ] [MPMain ] [INFO ] - TexturePacker: remove texture:1998
    [2014-11-17 00:20:10,683] [Log ] [MPMain ] [DEBUG] - D3D: BuildPresentParams()
    [2014-11-17 00:20:10,683] [Log ] [MPMain ] [INFO ] - D3D: Back Buffer Size set to: 1536x1152
    [2014-11-17 00:20:10,683] [Log ] [MPMain ] [WARN ] - Main: OnDeviceLost()
    [2014-11-17 00:20:10,683] [Log ] [MPMain ] [DEBUG] - D3D: RecoverDevice()
    [2014-11-17 00:20:10,684] [Log ] [MPMain ] [DEBUG] - Main: RecreateSwapChain()
    [2014-11-17 00:20:10,684] [Log ] [MPMain ] [DEBUG] - GUIFontManager: SafeDispose()
    [2014-11-17 00:20:10,684] [Log ] [MPMain ] [DEBUG] - TextureManager: Dispose()
    [2014-11-17 00:20:10,684] [Log ] [MPMain ] [INFO ] - TexturePacker:Dispose()
    [2014-11-17 00:20:10,685] [Log ] [MPMain ] [INFO ] - TexturePacker: remove texture:1997
    [2014-11-17 00:20:10,685] [Log ] [MPMain ] [INFO ] - TexturePacker: remove texture:1993
    [2014-11-17 00:20:10,685] [Log ] [MPMain ] [INFO ] - TexturePacker: remove texture:1999
    [2014-11-17 00:20:10,685] [Log ] [MPMain ] [INFO ] - TexturePacker: remove texture:1989
    [2014-11-17 00:20:10,686] [Log ] [MPMain ] [INFO ] - TexturePacker: remove texture:1994
    [2014-11-17 00:20:10,686] [Log ] [MPMain ] [INFO ] - TexturePacker: remove texture:1992
    [2014-11-17 00:20:10,686] [Log ] [MPMain ] [INFO ] - TexturePacker: remove texture:1998
    [2014-11-17 00:20:10,687] [Log ] [MPMain ] [DEBUG] - D3D: BuildPresentParams()
    [2014-11-17 00:20:10,687] [Log ] [MPMain ] [INFO ] - D3D: Back Buffer Size set to: 1536x1152
    [2014-11-17 00:20:10,687] [Log ] [MPMain ] [WARN ] - Main: OnDeviceLost()

    Then MP crash after a while.

    V16 on his way :)
     

    killer8

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    I tried to resume twice today, one time this morning after a night of standby which worked fine the second time after I came back from work which also worked fine. Seems to be quite stable V16. Great job @Sebastiii ! The htpc was in standby for about 8 hours both times.
     

    Sebastiii

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  • November 12, 2007
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    Test V16: Not working(n) - MePo stays in tray

    Will analyse log but can you tell me when you wake up it.
    On my side, i have do 4 standby and resume (based on latest bin V16) and all worked correctly for now, the sequence looks ok :)
    I will look for D3D error and can you extract full log too ?.

    Also can you try quick standby/resume to see if it happen often and after trying with watchdog (first option) and after disable PS++, MIH etc.

    Would like to know with all stock plugins it's better or not :)

    Maybe PS++ didn't handle the change (not 100% sure but who knows :) )

    Thanks :)
     

    Sebastiii

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  • November 12, 2007
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    Ok i see D3D error :(
    No clue why your GPU is not ready on wakeup.
    So it's seems that your D3D error happen even when no using the delayed power message.
    Can you try to higher your delay on resume ? (like 60 sec) ? to see if it make something different ?
    Thanks :)
     

    HTPCSourcer

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  • May 16, 2008
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    There are two wake-ups (both today - one at 13:43, the other at 18:32. I've cleaned the log in the posting.

    With 60 seconds I can reboot the PC, would be faster than the resume ;)
     

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