ie to resolve this gordian knot :
common.waiting.1.png;common;waiting;2.png;;commonwaiting;3.png (I doubt that this will ever happen but anyway)
Just for performance sake, function which will very fast resolve issue like this (just think on screen render and how much ms will be lost to decode this).
I dumped texture files to a log and couldn't find any multi texture string. I wonder if it is ever used. 2nd to that, I don't have a clue right now from where that string can came. Skin, images... ?? Probably it's related to animation because split code was introduced when animation went into MP (SVN 9511 16.7.2006).