- September 12, 2009
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@morpheus_xx any comment on that?
As this code is triggered by the DeviceSceneEnd event, i would expect that an surface is actually available. Is GetRenderTarget(0) returning null sometimes expected behaviour? Or is this a bug in MP2? Or is there a logic error in my code?
What is the way forward on this issue?
As this code is triggered by the DeviceSceneEnd event, i would expect that an surface is actually available. Is GetRenderTarget(0) returning null sometimes expected behaviour? Or is this a bug in MP2? Or is there a logic error in my code?
What is the way forward on this issue?