- May 14, 2008
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AW: Problems with dropping frames with EVR
hey tourettes. I've made long time analyizes of PresentSample(). As least for me the paint() method isn't problematic. It mostly takes only about 0.5 until 1ms no matter if HD or SD. Problematic regarding dropped frames are these hickups. These are happening regarding every directx function. It doesn't matter if in PresentSample() or in paint() and it doesn't matter under which priority class the thread is running. Even with REALTIME PRIORITY class these are happing.
Do you know any DirectX Priorisation? Or how to find out which blocks these functions?
hey tourettes. I've made long time analyizes of PresentSample(). As least for me the paint() method isn't problematic. It mostly takes only about 0.5 until 1ms no matter if HD or SD. Problematic regarding dropped frames are these hickups. These are happening regarding every directx function. It doesn't matter if in PresentSample() or in paint() and it doesn't matter under which priority class the thread is running. Even with REALTIME PRIORITY class these are happing.
Do you know any DirectX Priorisation? Or how to find out which blocks these functions?