[Log ] [39 ] [ERROR] - Exception: System.OverflowException: Die arithmetische Operation hat einen Überlauf verursacht.
bei MediaPortal.Player.PlaneScene.DrawTexture(UInt32 texAddr, Int64 lColorDiffuse) in D:\MediaPortal Sources\MediaPortal-1\mediaportal\Core\Player\PlaneScene.cs:Zeile 2057.
bei MediaPortal.Player.PlaneScene.RenderLayer(Single timePassed) in D:\MediaPortal Sources\MediaPortal-1\mediaportal\Core\Player\PlaneScene.cs:Zeile 2345.
bei MediaPortal.GUI.Library.GUILayerManager.Render(Single timePassed, GUILayers layers) in D:\MediaPortal Sources\MediaPortal-1\mediaportal\Core\guilib\GUILayerManager.cs:Zeile 117.
bei MediaPortalApp.RenderFrame(Single timePassed, GUILayers layers, Boolean& uiVisible) Message: Die arithmetische Operation hat einen Überlauf verursacht. Site : Void DrawTexture(UInt32, Int64) Source : Core Stack Trace:
bei MediaPortal.Player.PlaneScene.DrawTexture(UInt32 texAddr, Int64 lColorDiffuse) in D:\MediaPortal Sources\MediaPortal-1\mediaportal\Core\Player\PlaneScene.cs:Zeile 2057.
bei MediaPortal.Player.PlaneScene.RenderLayer(Single timePassed) in D:\MediaPortal Sources\MediaPortal-1\mediaportal\Core\Player\PlaneScene.cs:Zeile 2345.
bei MediaPortal.GUI.Library.GUILayerManager.Render(Single timePassed, GUILayers layers) in D:\MediaPortal Sources\MediaPortal-1\mediaportal\Core\guilib\GUILayerManager.cs:Zeile 117.
bei MediaPortalApp.RenderFrame(Single timePassed, GUILayers layers, Boolean& uiVisible)
if (texAddr == 0)
[DEBUG] - TSReaderPlayer: SetVideoWindow()
[INFO ] - overlay: video WxH : 100x100
[INFO ] - overlay: video AR : 100:100
[INFO ] - overlay: screen WxH : 1920x1080
[INFO ] - overlay: AR type : Normal
[INFO ] - overlay: PixelRatio : 1
[INFO ] - overlay: src : (0,0)-(100,100)
[INFO ] - overlay: dst : (420,0)-(1500,1080)
[INFO ] - TSReaderPlayer:Window (0,0)-(100,100) - (420,0)-(1500,1080)
There are three different video sizes involved here:the values could be correct (something to do with different aspect ratios between source video and screen size).
I have never really believed that MP could sleep or hibernate correctly with video running, or with MP running, which is why I always exit MP to the desktop before hibernating the system.These issues could also possibly be explained by system going into sleep with MP running... that is still something that is not 100% guaranteed to be working...
I have just started MP again and tried to play "Click", which this time succeeded (as expected -- no screen saver action involved). Comparing the logs is interesting. With the editor that I use, I can have both old and new logs in the editing ring, and alternate between them rapidly using a function key. If the scroll positions are synchronised, it makes it very easy to spot differences.could indicate some graph building issues ... Perhaps you can compare that part of the log with a correctly done playback?
[INFO ] - RefreshRateChanger.AdaptRefreshRate: 'auto refreshrate changer' disabled
[INFO ] - g_Player.Play(R:\Media Portal TV\Click (BBC News) 2021-05-08 01.30.00.ts Recording)
[INFO ] - Loading external players plugins
[INFO ] - found plugin:MediaPortal.WinampPlayer.WinampPlugin in C:\Program Files (x86)\Team MediaPortal\MediaPortal\Plugins\ExternalPlayers\ExternalPlayers.dll
[INFO ] - player:Winamp. author: int_20h
[INFO ] - found plugin:MediaPortal.ITunesPlayer.ITunesPlugin in C:\Program Files (x86)\Team MediaPortal\MediaPortal\Plugins\ExternalPlayers\ExternalPlayers.dll
[INFO ] - player:iTunes. author: Frodo
[DEBUG] - PlayerFactory: Successfully created player instance for file - R:\Media Portal TV\Click (BBC News) 2021-05-08 01.30.00.ts
[INFO ] - TSReaderPlayer play:R:\Media Portal TV\Click (BBC News) 2021-05-08 01.30.00.ts radio:False
[DEBUG] - TSReaderPlayer: SetSourcePosition 2
[INFO ] - TvNotify:LoadNotifies
[INFO ] - TvNotify: 0 notifies
[DEBUG] - PlaneScene: PresentImage() dispose surfaces
[DEBUG] - SubEngine : init engine : MediaPortal.Player.Subtitles.SubEngine+DummyEngine
[DEBUG] - GUIVideoOverlay : SetCurrentFile DoesPostRender _fileName Click (BBC News) 2021-05-08 01.30.00
[DEBUG] - VMR9Helper: Playing -> Repainting, Frames 51