- Thread starter
- #141
Re: [PoC - Update 2010/09/12] MP3D - Render 3D via MediaPortal!
Ok, some update on the development since I neglected to write anything:
- The delay problem is gone. Lesson learned: Do not use ThreadMessageHandler for async emulation. Just use Receivers event
- It is out of my knowledge to implement a wrapper for 3dtv.at Renderer. Plus I do not know how to inject it to MP. So NVIDIA, Dual output etc are gone ... :-(
- I will not implement dual stream input again due to lack of extensibility from MP during graph building. So no 2 mkv for left and right ... :-(
- I did manage to inject 3dtv.at filter to a .TS stream during playback (the "TV" format for MP) so it could be possible.
- I did implement Profiles so you can adjust the source/output formats globally/per mode/per stream (Mode = TV or Video, Stream = a single video file or TV channel)
- I am now doing some GUI for the profiles, hotkeys, allowed modes, allowed formats(?) etc
Once ready, i'll send it for testing to the above 2 volunteers and hope we'll be ready for release next month once 1.2 beta comes out
If someone has any ideas on a better skin solution, now is the time to express yourself.
cya
Ok, some update on the development since I neglected to write anything:
- The delay problem is gone. Lesson learned: Do not use ThreadMessageHandler for async emulation. Just use Receivers event
- It is out of my knowledge to implement a wrapper for 3dtv.at Renderer. Plus I do not know how to inject it to MP. So NVIDIA, Dual output etc are gone ... :-(
- I will not implement dual stream input again due to lack of extensibility from MP during graph building. So no 2 mkv for left and right ... :-(
- I did manage to inject 3dtv.at filter to a .TS stream during playback (the "TV" format for MP) so it could be possible.
- I did implement Profiles so you can adjust the source/output formats globally/per mode/per stream (Mode = TV or Video, Stream = a single video file or TV channel)
- I am now doing some GUI for the profiles, hotkeys, allowed modes, allowed formats(?) etc
Once ready, i'll send it for testing to the above 2 volunteers and hope we'll be ready for release next month once 1.2 beta comes out
If someone has any ideas on a better skin solution, now is the time to express yourself.
cya