Flickering Tv-guide and other overlays with EVR enabled (7 Viewers)

mironicus

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March 9, 2008
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@disaster

Use Blue3Wide as Skin, select PowerDVD-codec for MPEG2, make sure DXVA is on. Switch on TV, then go to My Pictures. Look at the picture preview and the borders. Does it flicker?
 

bsider

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  • December 1, 2007
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    I'm so sad about this bug :(
    Changed my Intel G45 video to ATI HD4350 and now I have this annoying bug :(
    Latest SVN (21720) makes no diffrence. Catalyst 9.2 is intalled.
     

    Eabin

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  • September 18, 2006
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    i suggest we vote about which bug has cost us the most sleepless nights, and the most headaches. this one will have good chances to score a top spot :)
     

    tourettes

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  • January 7, 2005
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    i suggest we vote about which bug has cost us the most sleepless nights, and the most headaches. this one will have good chances to score a top spot :)

    Yep, definitely. I bought Nvidia GF9500 so I wouldn't have to debug this issue anymore :)
     

    justinteract

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    November 8, 2007
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    i suggest we vote about which bug has cost us the most sleepless nights, and the most headaches. this one will have good chances to score a top spot :)

    Yep, definitely. I bought Nvidia GF9500 so I wouldn't have to debug this issue anymore :)


    Guys... I can unterstand your frustration. This is an annoying issue. However, for our systems we use a "workaround" that reduces the flicker in overlay to almost zero, at least on our systems.

    Code:
        private void InternalPresentSurface(int width, int height, int arWidth, int arHeight, bool InRepaint)
        {
          //lock (this)
          //{
          if (_reEntrant)
          {
            Log.Error("PlaneScene: re-entrancy in PresentSurface");
            return;
          }
          if (GUIGraphicsContext.CurrentState == GUIGraphicsContext.State.LOST)
          {
            return;
          }
          try
          {
    		if (_frameSkip>=CONFIGURED_FRAME_SKIP) 
    			_frameSkip=0;
    		else
    			_frameSkip++;
    		
    		// XXX JIT workaround for the flickering in overlay mode when using HW accelaration
    		// if we are in overlay and playing a video we skip every x present
    		if (_frameSkip != 0 && GUIGraphicsContext.IsPlayingVideo && !GUIGraphicsContext.IsFullScreenVideo) return;
    
    ....

    If I could vote for the most annoying bug, I would vote for the Technotrend BDA Api calls that were implemeted in the TsAnalyser COM object which just does not coincide with the TT code.
     

    morpheus_xx

    Retired Team Member
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  • March 24, 2007
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    If I could vote for the most annoying bug, I would vote for the Technotrend BDA Api calls that were implemeted in the TsAnalyser COM object which just does not coincide with the TT code.
    What's exactly is wrong with this ? At least it's working fine here for months...
     

    tourettes

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  • January 7, 2005
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    frustration. This is an annoying issue. However, for our systems we use a "workaround" that reduces the flicker in overlay to almost zero, at least on our systems.

    I would go as far as call it a hack :p Althou MP1 is already full of those. Propably it will lower the GPU work and therefore reduce the flickering on many systems.
     

    Swede

    Portal Pro
    September 6, 2006
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    Can you guys minimize to tray and restore without texture problems in Vista? It seems that Vista's DirextX handles packet textures different than XP's. Can that be solved or is it easier to skip Packed textures completely for MP. More people could use MP if it didn't need complex and unnessesery directx rutines. I have noticed that they seem to cause a lot of trouble for a lot of people. Maybe Packed textures are a great thing in a hi speed video game, but do we REALLY need it in MP. Can anyone notice any benefits of it in MP. We CAN notice disadvantages.

    restore-minimized-broken-vista
    Packed textures-can-cause-high-cpu
    out of video memory
    do-we-really-need-packed-textures
     

    tourettes

    Retired Team Member
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  • January 7, 2005
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    Can you guys minimize to tray and restore without texture problems in Vista? It seems that Vista's DirextX handles packet textures different than XP's. Can that be solved or is it easier to skip Packed textures completely for MP. More people could use MP if it didn't need complex and unnessesery directx rutines. I have noticed that they seem to cause a lot of trouble for a lot of people. Maybe Packed textures are a great thing in a hi speed video game, but do we REALLY need it in MP. Can anyone notice any benefits of it in MP. We CAN notice disadvantages.

    restore-minimized-broken-vista
    Packed textures-can-cause-high-cpu
    out of video memory
    do-we-really-need-packed-textures

    How is this related to the flickering at all? Please keep the threads on the topic.
     

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