i suggest we vote about which bug has cost us the most sleepless nights, and the most headaches. this one will have good chances to score a top spot![]()
i suggest we vote about which bug has cost us the most sleepless nights, and the most headaches. this one will have good chances to score a top spot![]()
Yep, definitely. I bought Nvidia GF9500 so I wouldn't have to debug this issue anymore![]()
private void InternalPresentSurface(int width, int height, int arWidth, int arHeight, bool InRepaint)
{
//lock (this)
//{
if (_reEntrant)
{
Log.Error("PlaneScene: re-entrancy in PresentSurface");
return;
}
if (GUIGraphicsContext.CurrentState == GUIGraphicsContext.State.LOST)
{
return;
}
try
{
if (_frameSkip>=CONFIGURED_FRAME_SKIP)
_frameSkip=0;
else
_frameSkip++;
// XXX JIT workaround for the flickering in overlay mode when using HW accelaration
// if we are in overlay and playing a video we skip every x present
if (_frameSkip != 0 && GUIGraphicsContext.IsPlayingVideo && !GUIGraphicsContext.IsFullScreenVideo) return;
....
Germany
What's exactly is wrong with this ? At least it's working fine here for months...If I could vote for the most annoying bug, I would vote for the Technotrend BDA Api calls that were implemeted in the TsAnalyser COM object which just does not coincide with the TT code.
Germany
frustration. This is an annoying issue. However, for our systems we use a "workaround" that reduces the flicker in overlay to almost zero, at least on our systems.
Can you guys minimize to tray and restore without texture problems in Vista? It seems that Vista's DirextX handles packet textures different than XP's. Can that be solved or is it easier to skip Packed textures completely for MP. More people could use MP if it didn't need complex and unnessesery directx rutines. I have noticed that they seem to cause a lot of trouble for a lot of people. Maybe Packed textures are a great thing in a hi speed video game, but do we REALLY need it in MP. Can anyone notice any benefits of it in MP. We CAN notice disadvantages.
restore-minimized-broken-vista
Packed textures-can-cause-high-cpu
out of video memory
do-we-really-need-packed-textures