Yep does the delay is happening on normal and exclusive mode ?
Yep does the delay is happening on normal and exclusive mode ?
With exclusive mode it has random stops during playback but remains working for first playback, non-exclusive only once without errors as well so not sure why it isn't working right here after first playback
With Hyperion the timing is more critical though as it's over network and we clear the priority where there's no effect set by AtmoLight so if a new frame happens to arrive shortly after that it will stay on as opposed to AtmoWin which internally disables it capture mode completely.
Best guess is that the frames stack up because of the delay and get processed later on no effect.
I just change the code to see if it reduce the delay
Does the new bin change something ?
I'm grabbing the backbuffer from the D3D device.
Where Tourettes talk about getScreenshot ?
Not quite on channel change screen initially goes black for maybe 2-3 seconds then briefly <1sec. the screen displays a still from the channel I am switching from before actually playing the channel I have switched to.So to summarize :
With madVR :
1- Slow channel change or not blackscreen between ZAP.
2- Lipsync
YesSo to summarize :With EVR :
All seems good (no regression).
TV zapping just the same but not so slow.So to summarize o testing with watchdog first option, what happen ? (no external plugin involved like OV).
I'm grabbing the backbuffer from the D3D device.
Can you make it so that it grabs it at a specific size (64x64) instead of the full resolution?
Because I had to the same with HyperionScreenCap as otherwise the bitmaps would be fairly large to process / resize
Although with SlimDX I also grab the entire surface but maybe that one handles it more efficiently than madVR (not sure).
Where Tourettes talk about getScreenshot ?
Last month or so in the madVR convo :
"Other than for screenshots, that is. You could use IBasicVideo::GetCurrentImage, but that's really *not* optimized for performance."