if you has interested, many log from DvbSub3 in 1st Log
Known issue - it logs every subtitle - I assume it is a hangover from the original dev time (a long time ago). But this is off-topic here....
if you has interested, many log from DvbSub3 in 1st Log
Thank you so much. Got it. D3D is using your 1900x1200 screen to setup the backbuffer. The reason is that screen number 2 is your primary screen. Looks like in your configuration DVI takes precedence over HDMI.Screenshot I Can't provide right now cause i have now 1.3 Final installed. I'll upload it as soon as possible.
I found a soultion for the missing records... i had to open up the configuration dialog for the recorded TV database (TV-Server Config -> Recordings -> Database). There were no recodings listed to import so i just closed the window. After that the recordings are visible inside MP. @radical @markus_g could you please test if this is works for you too?
Great finding. I think you nailed it. Can reproduce this with 1.3.0 as well. Same exceptions.Atmolight plugin seems to be the Big Bad Wolf (for me !) @disaster123 you use Ambilight system ?
foreach (IPlugin plugin in _nonGuiPlugins)
{
Log.Debug("PluginManager: Stopping plugin '{0}'", plugin.ToString());
plugin.Stop();
}
Could you try again and enable "minimize to tray on focus loss" in the startup/resume settings. I want to know if this makes a difference in behaviour to limit things a bit down. Still need to find out why it has problems on several suspend/resume cycles (maybe a regression in my fixes).Attached is screenshot and log's, in log I opened mediaportal first (all good), put PC to sleep, woke up PC and it came up half screen as per screenshot but then adjusted to full screen correctly. Put PC to sleep again, woke up and this time came up incorrect as per screenshot and didn't adjust MP to correct resolution
This does not mean that multiple GPU setup will not show issues...
released soon ?Simple fix. The plugin.Stop() just needs to be wrapped in a try/catch block, so the stopping can continue. Meaning: we handle exceptions here. Will add this to the code as I touch PluginManger.cs for threaded loading of window plugins anyway.