Scythe42's fixes for 1.4.0 | Page 45

Discussion in 'Area 51 - Testing Area' started by elliottmc, April 19, 2013.

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  1. emphatic
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    emphatic Design Group

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    Amazing work, @Scythe42!


     
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  3. elliottmc
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    elliottmc Retired Team Member

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    Agreed. Working great!
     
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  4. Edalex
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    @Scythe42 If you will enable threaded loading again, please, fire up an event after each plugin loaded or one after all was loaded so plugin devs could make threadsafe communication to other plugins.
    Thanks.
     
  5. Scythe42
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    Scythe42 Retired Team Member

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    We will revisit such stuff for 1.5.0 where probably more changed to plugins are done... Probably providing an API for threads used by plugins.
     
    Last edited: April 30, 2013
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  6. Scythe42
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    So, getting an ice gold beer now, pack my backs and slowly go to the train station.
     
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  7. edterbak
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    edterbak Test Group

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    Oh dear... :cry:

    Situation:
    Playback music.
    Receiver off/on > OK
    Stress test receiver > OK no issue.
    TV off/on > OK
    Stress test TV off/on > Error. Audio device is gone.
    See screenshots and logs (after crash collected.)

    Anyone makes sense out of this? Know thing? Or am I messing something up again?
     

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  8. Scythe42
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    Again HUGE THANKS to everyone who helped here. I hope we can continue this great testing and helping me out with stuff for 1.5.0 that did not make it into 1.4.0 and of course sort out any remaining glitches.
     
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  9. Scythe42
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    Driver issue, HDMI audio driver crashed in your tests, result is a disconnected device.
     
    Last edited: April 30, 2013
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  10. Edalex
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    Well, all plugins could be ready for multithreading in 1.5.0. if you give them in 1.4.0. any way to ensure that all plugins were loaded and some time to adapt their code.
     
  11. Scythe42
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    There will be Area51 builds after 1.4.0 with more threading stuff for use by plugin devs. And for some testing right now, they can always activate it for experiments over an XML property.
     
    Last edited: April 30, 2013
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