- Moderator
- #1
Is it possible to set different position and width/height settings for a GUIThumbnailPanel when in smallicon mode and largeicon mode? In the context of a Facade, if that makes any difference...
<control>
<description>Thumbnail Panel</description>
<type>thumbnailpanel</type>
<id>50</id>
<onleft>2</onleft>
<onright>2</onright>
<posX>100</posX>
<posY>135</posY>
<width>1200</width>
<height>520</height>
<spinPosY>79</spinPosY>
<spinPosX>1250</spinPosX>
<spinColor>ffcccccc</spinColor>
<textureUp>page_up_nofocus.png</textureUp>
<textureDown>page_down_nofocus.png</textureDown>
<textureUpFocus>page_up_focus.png</textureUpFocus>
<textureDownFocus>page_down_focus.png</textureDownFocus>
****************Small Icons*********************
<!--Icon seperation-->
<itemWidth>76</itemWidth>
<itemHeight>103</itemHeight>
<!--frame width-->
<textureWidth>76</textureWidth>
<textureHeight>103</textureHeight>
<! Big Icon size size-->
<thumbWidth>54</thumbWidth>
<thumbHeight>100</thumbHeight>
<thumbPosX>11</thumbPosX>
<thumbPosY>11</thumbPosY>
<imageFolder>dvd_frame1.png</imageFolder>
<imageFolderFocus>dvd_frame.png</imageFolderFocus>
<font>font12</font>
<suffix>|</suffix>
************Big Icons************
<!--frame width-->
<textureWidthBig>185</textureWidthBig>
<textureHeightBig>242</textureHeightBig>
<!--Icon seperation-->
<itemWidthBig>195</itemWidthBig>
<itemHeightBig>250</itemHeightBig>
<! Big Icon size size-->
<thumbWidthBig>160</thumbWidthBig>
<thumbHeightBig>230</thumbHeightBig>
<thumbPosXBig>13</thumbPosXBig>
<thumbPosYBig>5</thumbPosYBig>
<keepaspectratio>yes</keepaspectratio>
<thumbZoom>no</thumbZoom>
<enableFocusZoom>no</enableFocusZoom>
<unfocusedAlpha>100</unfocusedAlpha>
<centered>yes</centered>
</control>
Thanks, although that is not exactly what I meant. I mean if I want the thumbpanel to be tall and skinny on the left side of the screen with small icons, but wide and short across the top of the screen with large icons, is that possible without creating two thumbnailpanels?
And yeah, this is for Moving Pictures. Really I am just trying to make sure things are as flexible as possible for the skinners.![]()
Release the alpha today lol.That's what I figured on the positioning.Seems like a second set of positioning coordinates would be easy to implement, I am surprised it's never been done.
As far as a fan-art filmstrip view, sure I can do that. Any other requests?
Definitely going to support logos and mediainfo.dll. That's not going to be there with the first release though unfortunately. It's on the todo list, but I just haven't gotten there yet. With logo support though, I'd really like to allow the skinners to define that stuff as a <define> tag if that is possible, rather than in the config screen. It seems to me more and more skinners are releasing a logo rules file for TV-Series and that's just one extra step for the user to take to get things up and running.
I am trying to figure out if there is a way to access <define> tags in the code though, if not it will have to be done the same was as with TV-Series...
<control>
<description>Video Format Logo</description>
<type>image</type>
<id>1</id>
<posX>710</posX>
<posY>650</posY>
<width>120</width>
<height>55</height>
<texture>\FanArt\logos\#item1.png</texture>
</control>