WALL-E Region B BluRay disc playing issues | Page 7

Discussion in '1.16.0 Pre Release' started by Joaquin, December 25, 2016.

  1. mm1352000
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    Yes, that's another very reasonable possibility.
    It'd be nice to know for sure what the issue/requirement is so that we could say "if you want to play BR then GPU with minimum capabilities X, Y and Z is required". For now I'm not familiar enough with the libbluray/BDReader code to be able to make that determination.

    Okay, so I guess it's not a DXVA issue then. Thanks for checking. :)
    (I asked because as I recall, DXVA used to make a difference for DVD menus sometimes.)

    The only tip I can offer on this front is: make sure you don't have sync correction enabled in both LAV audio and MPAR if using both together.




    As time allows, I'm still looking into the previous MadVR log files you've provided. I'll let you know if I find anything worth testing.
     
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  3. mm1352000
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    @Sebastiii
    It looks like Chris is right about this:
    Each time he presses a key, the log shows:
    g_Player.Process() - restore madVR rendering GUI

    Does this code come from you or your friend?
    MediaPortal-1/g_player.cs at master · MediaPortal/MediaPortal-1 · GitHub

    Is the 'x' key a special keyboard shortcut/hotkey for madVR?
     
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  4. mm1352000
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    Ahhhh, I understand.

    First 'x' is to exit full screen video.
    Second 'x' is to enter full screen video again.
    :rolleyes:

    This is quite a hack! :(
    Is there really no better way?
     
  5. Sebastiii
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    It's me but it's only trigger (if i'm not wrong) after a delay, in fact what can happen is this :
    When something get/looks freezed, a 'X' key resolve this (an horrible hack), it can happen most of the time for TV (when signal is lost or something) MP get in freezed state with madVR in use, then doing the 'X' key permit to get back OSD etc.
     
  6. Sebastiii
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    My hope will be to fix that in better way, because i would ride of this for sure.

    The main issue that we get with madVR is a deadlock is resize videowindow is trigger in non MP main thread, so i have created an event to try to always send video change in mp main thread, but this lead to some background issue like xml not being loaded directly, some delay to have the change done (mini video window vs fullscreen etc.) :(
     
  7. mm1352000
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    Can you please provide a github link to show me where this event is?
    Thanks :)
     
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  8. Sebastiii
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    Shame on me, i don't even know how to provide the github link (this is why most of the time you will see screenshot or pasted code).
    I'm not sure that the latest change are in pre-release but more on madVR V4 branch. (because i have done changes there) :p
    But to summarize, i'm using an message thread and is trigger in MP Main thread after that :
    case GUIMessage.MessageType.GUI_MSG_ONVIDEOWINDOWCHANGED :p
     
  9. ajs
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  10. chris123

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    Finding spec information on such old hardware is tricky, and I'm not sure what I am looking for. Driver wise for the 8300 I was using the latest Nvidia 342.01 drivers, whilst for the 200M I am using the Windows 10 Microsoft basic graphics driver, so I guess it is hardware spec rather than driver capability that is key.

    If anyone knows what to look for the best info I can find on the 8300 is here:

    Nvidia's GeForce 8300 chipset

    and for the 200M is here:

    ATi RADEON XPRESS 200 Series: AMD Platform Chipsets | HotHardware

    Thanks - if there is anything else you or Sebastiii want me to test I'd be happy to help.

    Cheers

    Chris
     
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  11. Sebastiii
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