- Moderator
- #41
Mysteries, mysteries...
Mysteries, mysteries...
I tried "blue" and that worked OK, but it is a much darker blue than the existing hex value gives. So then I tried "lightblue". That works too, and is a closer match to the colour corresponding to the hex value.<textcolor>Blue</textcolor>
If you would have had a look into 1.16 Pre Release DWHD, then you would have seen that it´s already fixedIn the interests of not leaving incorrect code or xml in MP source, @catavolt ought to modify "splashscreen.xml" to use "lightblue" in place of the "#hexvalue" currently specified.
Apologies for incorrectly impugning "DefaultWideHD".If you would have had a look into 1.16 Pre Release DWHD, then you would have seen that it´s already fixed
It is right. It's not a mistake. You yesterday checked that no # is not working.as the "Ares" version of "splashscreen.xml" contains the value "#eaeaea" in my copy of the skin files
https://github.com/MediaPortal/Medi...rtal.Base/skin/DefaultWideHD/splashscreen.xmlApologies for incorrectly impugning "DefaultWideHD"
<textcolor>#00bfff</textcolor>
<textcolor>#ffffff</textcolor>
<textcolor>#eaeaea</textcolor>
Agreed without the hash in that screen it will not work.To be clear: splashscreen.xml is a very special case - it´s not a standard window of MP, so the colour tag there is correct - but with MP 1.16 Pre skinners now have some more possibilities to skin this screen
With MP 1.16 Pre and the new functions it will work without # and full ARGBAgreed without the hash in that screen it will not work.