MP crashed with VC++ runtime error (2 Viewers)

petsa

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  • January 23, 2007
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    Hi gibman,

    Have you had any chance to look anymore into the suspicious SVN? I'd be happy to test but I don't know how to make a build without the problematic SVN.

    /Peter
     

    Seidelin

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  • August 14, 2006
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    It is must likely related to the usage of "remember last active module".

    I reverted "SVN 20891 - texture manager change"

    seems to fix it ...

    no more onresume problems on "remember last active module" for me.

    Can any1 confirm ?

    /gibman

    I saw this issue once, but I do not have remember last active module activated.
    Logs in pastebin
     

    nicksti

    Portal Pro
    September 1, 2006
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    hello,
    same problem by me with latest svn but only after wakeup for recording. After waking up with keyboard or remote control I haven't had the problem.
     

    petsa

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    I think I got something here...

    Out of curiousity I changed to another skin (Indigo) earlier today and all of a sudden I do not get these crashes anymore... Then I changed to Blue3, then Blue3wide, still no crashes. So I changed back to XmasBlue3Wide that I had originally and immediatly I got a crash upon resume.

    Can anyone else confirm the chosen skin has something to do with this?

    /Peter
     

    tourettes

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  • January 7, 2005
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    I think I got something here...

    Out of curiousity I changed to another skin (Indigo) earlier today and all of a sudden I do not get these crashes anymore... Then I changed to Blue3, then Blue3wide, still no crashes. So I changed back to XmasBlue3Wide that I had originally and immediatly I got a crash upon resume.

    Can anyone else confirm the chosen skin has something to do with this?

    Sounds like a pure luck with the results :D

    Main issue is coming from the texture manager changes (fixes actually). Its most likely just different timing that amount of the textures (and their sizes) are triggering the bug.
     

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