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When you start a movie and it takes a second or so before playback is ready (e.g. due to MediaInfo.dll or network access) the VideoOverlay is still visible as it is triggered by an OnVideoChanged event.<br /> <br /> Playback has already been started but not a single frame has been rendered yet. <br /> <br /> Currently you see a black...
When you start a movie and it takes a second or so before playback is ready (e.g. due to MediaInfo.dll or network access) the...
When you start a movie and it takes a second or so before playback is ready (e.g. due to MediaInfo.dll or network access) the...
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0
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548
Upgrade DirectShowLib to version 2.1 including 64bit support Continue reading...
Upgrade DirectShowLib to version 2.1 including 64bit support Continue reading...
Upgrade DirectShowLib to version 2.1 including 64bit support Continue reading...
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0
Views
550
Prior to 1.3.0 beta, #selectedthumb displayed the default folder icon in Recorded TV, (not only in facade layouts), See attached screenshots and descriptions in the Original thread. This no longer works in 1.3.0 beta. Continue reading...
Prior to 1.3.0 beta, #selectedthumb displayed the default folder icon in Recorded TV, (not only in facade layouts), See attached...
Prior to 1.3.0 beta, #selectedthumb displayed the default folder icon in Recorded TV, (not only in facade layouts), See attached...
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0
Views
660
When the HDMI audio renderer is removed from the system playback may continue without audio anymore or MP will crash (depends on the driver).<br /> <br /> This needs to be fixed.<br /> <br /> When a filter used in a direct show graph is removed, the graph cannot continue to run anymore. It has to be stopped. Depending on what kind of...
When the HDMI audio renderer is removed from the system playback may continue without audio anymore or MP will crash (depends on...
When the HDMI audio renderer is removed from the system playback may continue without audio anymore or MP will crash (depends on...
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0
Views
552
Something I don't like about our current scrollboxes is that the text "pops" in on the bottom, rather than scroll in. Interestingly it does properly scroll out. Continue reading...
Something I don't like about our current scrollboxes is that the text "pops" in on the bottom, rather than scroll in. Interestingly...
Something I don't like about our current scrollboxes is that the text "pops" in on the bottom, rather than scroll in. Interestingly...
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0
Views
581
In case of bigger item list (large movie collection) scrolling items can become slower than normal, selected item can suddenly jump up or down.<br /> <br /> What has been done:<br /> * removed unnecessary code on ItemSelect method which takes precious CPU cycles<br /> * removed double ItemSelect on view load->cause of sudden item...
In case of bigger item list (large movie collection) scrolling items can become slower than normal, selected item can suddenly jump...
In case of bigger item list (large movie collection) scrolling items can become slower than normal, selected item can suddenly jump...
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0
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672
The Virtual Drive will not unmount if both Virtual Drive and External Player is used. Continue reading...
The Virtual Drive will not unmount if both Virtual Drive and External Player is used. Continue reading...
The Virtual Drive will not unmount if both Virtual Drive and External Player is used. Continue reading...
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0
Views
501
The initial value for Volume Scale after installation of MP is wrong and breaks volume control on WinVista and Win7 -> it is set to WindowsXP. Continue reading...
The initial value for Volume Scale after installation of MP is wrong and breaks volume control on WinVista and Win7 -> it is set to...
The initial value for Volume Scale after installation of MP is wrong and breaks volume control on WinVista and Win7 -> it is set to...
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0
Views
594
Trouble when skipping to the previous chapter (F7) when a subtitle is showing. The subtitle will stay visible until there's another subtitle shown. When skipping to the next chapter (F8) the subtitle is hidden correctly. Continue reading...
Trouble when skipping to the previous chapter (F7) when a subtitle is showing. The subtitle will stay visible until there's another...
Trouble when skipping to the previous chapter (F7) when a subtitle is showing. The subtitle will stay visible until there's another...
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0
Views
489
In some cases when TV is playing in the overlay, the EPG can flicker when navigated.<br /> <br /> Guzzi has provided a fix that is not perfect, but is better than current code, so we can include this in 1.3.0RC and leave the existing mantis (3868) open for a proper fix. Continue reading...
In some cases when TV is playing in the overlay, the EPG can flicker when navigated.<br /> <br /> Guzzi has provided a fix that is...
In some cases when TV is playing in the overlay, the EPG can flicker when navigated.<br /> <br /> Guzzi has provided a fix that is...
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0
Views
534
If you have 'border selected program' enabled in the EPG, and open the EPG, focus a program and simply wait, the border disappears after exactly 60 seconds. Reproducible on difference computers and different skins, so this number cannot be a coincidence!<br /> <br /> There is absolutely nothing logged when this happens. Continue...
If you have 'border selected program' enabled in the EPG, and open the EPG, focus a program and simply wait, the border disappears...
If you have 'border selected program' enabled in the EPG, and open the EPG, focus a program and simply wait, the border disappears...
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0
Views
429
I uninstalled MP 1.3.0 Beta, cleaned the codecs ,with the tool mentioned, did a reboot, installed MP , but left out the LAV filters (gave an error in a earlier installation) , then used MP extension installer to install LAv filters and it works. Perfect, thank you.
I uninstalled MP 1.3.0 Beta, cleaned the codecs ,with the tool mentioned, did a reboot, installed MP , but left out the LAV filters...
In version 1.2.3 all video files played well (.MP4/M4V/M2TS), using the Microsoft DTV-DVD Video decoder. After an upgrade...
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2
Views
2K
this happens very rarely.<br /> <br /> after an upgrade to a new MP version, the SQL servers hostname inside the tv-servers gentle.config is replaced with "localhost" without any userinteraction.<br /> <br /> this breaks multiseat completelly and if the database is on an other PC, it even breaks singleseat. Continue reading...
this happens very rarely.<br /> <br /> after an upgrade to a new MP version, the SQL servers hostname inside the tv-servers...
this happens very rarely.<br /> <br /> after an upgrade to a new MP version, the SQL servers hostname inside the tv-servers...
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0
Views
592
MediaPortal cannot play Blu-Ray discs that are encrypted without the use of 3rd party on-the-fly decrypters. When a users starts such a disc when no external tool is installed and running, a message "Abspielen nicht möglich: index"/"Playback not possible: index" is shown. <br /> <br /> This is a confusing error since it suggests an...
MediaPortal cannot play Blu-Ray discs that are encrypted without the use of 3rd party on-the-fly decrypters. When a users starts...
MediaPortal cannot play Blu-Ray discs that are encrypted without the use of 3rd party on-the-fly decrypters. When a users starts...
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0
Views
518
For improved performance Flip Mode Presentation should be used for DirectX on Windows 7 and later systems. <br /> <br /> Flip Mode Presentation reduces one extra texture copy inside DWM. Continue reading...
For improved performance Flip Mode Presentation should be used for DirectX on Windows 7 and later systems. <br /> <br /> Flip Mode...
For improved performance Flip Mode Presentation should be used for DirectX on Windows 7 and later systems. <br /> <br /> Flip Mode...
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0
Views
1K
Currently DirectX state changes aren't cached but instead they are passed directly to the DirectX device. To improve the rendering performance and to reduce the DirectX debug log warnings the state changes should be cached. Continue reading...
Currently DirectX state changes aren't cached but instead they are passed directly to the DirectX device. To improve the rendering...
Currently DirectX state changes aren't cached but instead they are passed directly to the DirectX device. To improve the rendering...
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0
Views
643
Complex views (thumbnail) that contain multiple rendering passes are currently causing high GPU load. Continue reading...
Complex views (thumbnail) that contain multiple rendering passes are currently causing high GPU load. Continue reading...
Complex views (thumbnail) that contain multiple rendering passes are currently causing high GPU load. Continue reading...
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0
Views
534
Color information is passed incorrectly between C#/C++ boundary from Skin Engine to Font Engine. Continue reading...
Color information is passed incorrectly between C#/C++ boundary from Skin Engine to Font Engine. Continue reading...
Color information is passed incorrectly between C#/C++ boundary from Skin Engine to Font Engine. Continue reading...
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0
Views
484
"donotwaitforvsync" debug setting should be added to the MediaPortal.xml. This setting will toggle the v-sync targeting off/on to allow GUI rendering stats to be used for Skin Engine performance measurements. Continue reading...
"donotwaitforvsync" debug setting should be added to the MediaPortal.xml. This setting will toggle the v-sync targeting off/on to...
"donotwaitforvsync" debug setting should be added to the MediaPortal.xml. This setting will toggle the v-sync targeting off/on to...
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0
Views
480
Currently we are storing all C++ sourced binaries to the repository. All C++ sourced binaries should be removed from the repository. Continue reading...
Currently we are storing all C++ sourced binaries to the repository. All C++ sourced binaries should be removed from the...
Currently we are storing all C++ sourced binaries to the repository. All C++ sourced binaries should be removed from the...
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0
Views
463
Currently it is not possible to build all of the DirectShow filters as unicode builds. <br /> <br /> In future it is required to be able to build the filters as unicode so we wont need multiple build passed (ansi + unicode) when the filters binaries are removed from the GIT repository. Continue reading...
Currently it is not possible to build all of the DirectShow filters as unicode builds. <br /> <br /> In future it is required to be...
Currently it is not possible to build all of the DirectShow filters as unicode builds. <br /> <br /> In future it is required to be...
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0
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520
Some sort types defined for database views in configuration are broken and returns sorted result in unknown order. Continue reading...
Some sort types defined for database views in configuration are broken and returns sorted result in unknown order. Continue reading...
Some sort types defined for database views in configuration are broken and returns sorted result in unknown order. Continue reading...
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0
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506
Typo causes Skinengine to recalculate the control almost ever when TextOffsetY2 is set. This is e.g. used in TV EPG when using themes and resuolts in accessive load Continue reading...
Typo causes Skinengine to recalculate the control almost ever when TextOffsetY2 is set. This is e.g. used in TV EPG when using...
Typo causes Skinengine to recalculate the control almost ever when TextOffsetY2 is set. This is e.g. used in TV EPG when using...
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0
Views
413
As of Windows 8, the .NET Framework 2.0 SDK won't install anymore. This SDK is needed to build MediaPortal (Git) since it includes the mshtml assembly.<br /> <br /> To prevent users from downloading a 600 MB SDK for only a single .dll we should redistribute this .dll inside Git Continue reading...
As of Windows 8, the .NET Framework 2.0 SDK won't install anymore. This SDK is needed to build MediaPortal (Git) since it includes...
As of Windows 8, the .NET Framework 2.0 SDK won't install anymore. This SDK is needed to build MediaPortal (Git) since it includes...
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0
Views
710
During playback of video or audio it is not possible to adjust the volume by mouse in OSD or GUI. Continue reading...
During playback of video or audio it is not possible to adjust the volume by mouse in OSD or GUI. Continue reading...
During playback of video or audio it is not possible to adjust the volume by mouse in OSD or GUI. Continue reading...
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0
Views
549
The back button of the mouse (XButton1) should be handled as Key.Escape or Key.Back, as the Left button is handled like Key.Ok. Continue reading...
The back button of the mouse (XButton1) should be handled as Key.Escape or Key.Back, as the Left button is handled like Key.Ok...
The back button of the mouse (XButton1) should be handled as Key.Escape or Key.Back, as the Left button is handled like Key.Ok...
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0
Views
525
When having a static scene in a video and pressing play or pause multiple times, by mistake, it is not immediately visible whether the video is playing or still paused. Continue reading...
When having a static scene in a video and pressing play or pause multiple times, by mistake, it is not immediately visible whether...
When having a static scene in a video and pressing play or pause multiple times, by mistake, it is not immediately visible whether...
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0
Views
639
When opening the OSD while playing a video it would help a lot to display the system's current time, to prevent leaving the video to the GUI just to get that information. Continue reading...
When opening the OSD while playing a video it would help a lot to display the system's current time, to prevent leaving the video...
When opening the OSD while playing a video it would help a lot to display the system's current time, to prevent leaving the video...
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0
Views
607
MP2 should provide an API to allow plugins and skins to change the system state like:<br /> - Suspend<br /> - Reboot<br /> - Shutdown<br /> - Logoff Continue reading...
MP2 should provide an API to allow plugins and skins to change the system state like:<br /> - Suspend<br /> - Reboot<br /> -...
MP2 should provide an API to allow plugins and skins to change the system state like:<br /> - Suspend<br /> - Reboot<br /> -...
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0
Views
525
* the OnMessage routine (starting at line 442) does not handle the message types GUI_MSG_SELECTED and GUI_MSG_DESELECTED, the base OnMessage routine will be called only<br /> * the variable "checkMark" must be set to the same value as "Base.Selected", otherwise the checkmark doesn't change the state<br /> * this is an enhancements to...
* the OnMessage routine (starting at line 442) does not handle the message types GUI_MSG_SELECTED and GUI_MSG_DESELECTED, the base...
* the OnMessage routine (starting at line 442) does not handle the message types GUI_MSG_SELECTED and GUI_MSG_DESELECTED, the base...
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0
Views
615
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