- September 1, 2008
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@Sebastiii
Why does windowed mode need to be blocked?
Why does windowed mode need to be blocked?
Good question.@Sebastiii
Why does windowed mode need to be blocked?
@Sebastiii
Why does windowed mode need to be blocked?
Sure, but wouldn't it be easy for the code to "override"/ignore the messages only in fullscreen mode [and not override/ignore the messages in windowed mode]?With the option, it override some windows message (fullscreen and resize)
if (!_keepstartfullscreen) ...
if (Windowed || !_keepstartfullscreen) ...
The wording can easily be modified.Look the screenshot :
https://forum.team-mediaportal.com/t...d-working-in-v1-13-0-pre.133122/#post-1168496
The option is clear, keep MP as fullscreen
Yes, that's right - sorry I missed that the setting was also used in D3D.Also i think we should remove the 'if (!_keepstartfullscreen) ... here : (right ?)
https://github.com/MediaPortal/Medi...diaportal/MediaPortal.Application/D3D.cs#L487
Maybe something like: "Ignore Windows resolution/size changes in fullscreen mode".What wording can we change for that option ?
Just to note: we need a wiki update for this change as well. It seems that the previous change was not documented.
http://wiki.team-mediaportal.com/1_...guration/11_General/5_Startup_Resume_Settings