Hi Albert,
Thanks for your answer. I think I found the right classes - MetaDataExtractor would be right for me, since I want to import picasa information into the MP db and allow browsing by that information.
I have a attached a crude datamodel (forgive the crows feet, they are handpainted ;) )
And I would like to setup the...
Hi Albert,
Thanks for your answer. I think I found the right classes - MetaDataExtractor would be right for me, since I want to...
Hi Team,
I have wandered a bit through the wiki and even endevored to look into the code documentation, but I miss one...
Re: AW: What Next
Often, to improve or recode a feature in MP1 it would require taking most of the core apart and starting pretty much from scratch anyway. This would still leave legacy parts of the system intact, like communication interfaces between modules. This would not be a good thing long term. To change some fundamental...
Re: AW: What Next
Often, to improve or recode a feature in MP1 it would require taking most of the core apart and starting pretty...
I will keep this as simple as i can
I raised a feature request last year, and someone told me it would be in media Portal 2 ( I...
there is code that can be re-used, but the framework of the TVServer will need to be re-written as there are things that it just cannot do without significan changes. I think the idea would be to make it more modular, so new turning methods or EPG systems can be integrated more easily, for example.
The guys working on the Sky UK...
there is code that can be re-used, but the framework of the TVServer will need to be re-written as there are things that it just...
Hi all!
Welcome to the current MP2 development status.
The last weeks, I didn't do so much for MP2 because 1) I have very much...
You cannot implement all the required stuff just by using the C# (even with DirectShow.NET). All directshow based components are better to be left to be implemented with C++ (even for performance reasons). Graph controlling etc. can be implemented as C# code.
You cannot implement all the required stuff just by using the C# (even with DirectShow.NET). All directshow based components are...
Hi
i' ve seen that your dshowhelper is written in c++. Why you don't use directshow lib from this side DirectShow.NET.
Are...
I am the manager of the WHS group on Linkedin, so I get to keep up with WHS and all of it's variations ( including Vail).
I am glad this is not just for WHS, as the Drive Extender has been discontinued, and will be replaced with some form of raid. WHS V1 will be discontinued in a few years. This has thrown the WHS community into...
I am the manager of the WHS group on Linkedin, so I get to keep up with WHS and all of it's variations ( including Vail).
I am glad...
Maybe I'm to nosy, but I'm really interested in this topic :p
As far as I know Morpheus is currently working on a SlimTvClient...
Emulation would be too slow to handle the directshow filter code. So, only way would be that MS provides possibility to compile all the c++ code to arm as well (it might for example happen that directshow is not supported on ARM at all).
Emulation would be too slow to handle the directshow filter code. So, only way would be that MS provides possibility to compile all...
Microsoft just demonstrated Windows 7 running on ARM, it's only a tech preview, and it's more of a Windows 8 thing then Windows 7...
AW: directx error
glenn, as MP2 is set to run on Win7, we don't officially support Vista.
But I also tried to run it on my HTPC which is still on Vista x64; it doesn't work here either. If you get it running on your Vista system, please tell me what you had to do to run it without errors. As far as I know, currently, there is no...
AW: directx error
glenn, as MP2 is set to run on Win7, we don't officially support Vista.
But I also tried to run it on my HTPC...
Hi,
If I start mp 2 client (server is working fine), I get an directx error wich crashes mp.
Does someone now what's wrong...
AW: Re: MP2 Source and Building
Thanks very much! But I think it is not much work since the tool was working well. I guess I only forgot to update the reference to a core project. It's more work for me to include a patch for that than doing it myself :-) I'll have a look at it tonight.
AW: Re: MP2 Source and Building
Thanks very much! But I think it is not much work since the tool was working well. I guess I...
Greetings and Happy New Years to everyone :)
I am starting to take a look at MP2 and the source and I am running into a few odd...
AW: Configuration - Little mistake in the example?
Hi Henning,
you're absolutely right, the example was wrong in that aspect. I changed the type returned by SettingsObjectType in that example to MySettings.
Thank you!
AW: Configuration - Little mistake in the example?
Hi Henning,
you're absolutely right, the example was wrong in that aspect. I...
Hi!
While reading example 1 in this wiki-article about configuration in MP2 I wonder whether the type returned by the property...
AW: Re: AW: Progress: MP 2 development status - 2010-12-30 and happy new year!
I guess that was no accusation, only a simple statement. It's all open and freely available, so why shouldn't the public know what we're doing? So no worries :-)
AW: Re: AW: Progress: MP 2 development status - 2010-12-30 and happy new year!
I guess that was no accusation, only a simple...
Here comes a last, short progress report from the MP2 team in 2010.
We're not sleeping, quite the contrary. There are huge...
AW: Re: AW: Re: Progress: MP 2 development status - 2010-11-15
No, the player volume is handled by the MP2 core system. But plugins can trigger volume changes and plugins can do system calls. So to implement the functionality you like, you first need to know what exactly you want. (When should the master volume be changed? Should...
AW: Re: AW: Re: Progress: MP 2 development status - 2010-11-15
No, the player volume is handled by the MP2 core system. But...
Hi all!
This is the current MediaPortal 2 status report. We have done many things the last three weeks and a first alpha version...
AW: Re: MP2 Skin rendering engine
This is absolutely no problem with MP2. Try the code from Baboonanza. Simply replace the file Home.xaml. If you add the plugin ReloadSkin, you can even make changes at skinfiles while the system runs; you can press F3 to reload the screens.
AW: Re: MP2 Skin rendering engine
This is absolutely no problem with MP2. Try the code from Baboonanza. Simply replace the file...
Hello MP2 Devs,
I am wondering if skin controls can be created that start off screen. If not, can then be allowed to?
I ask...
AW: Cant connect to MP2 server
Yes and no. The problem was/is at your side; a DNS call could not be completed. That could lead to problems in your server connection, if your computer has multiple name aliases. But a normal computer will not suffer under that problem.
AW: Cant connect to MP2 server
Yes and no. The problem was/is at your side; a DNS call could not be completed. That could lead to...
I cant connect to the server anymore it only says that it cant find any servers on the network.
The server and client is on the...
There are two problems:
1: One of the projects (MediaPortal.UI) isn't being loaded correctly because of some .Net versioning issue. Googling indicates it's something to do with a dependency on an assembly compiled with .Net 2. Could you check that the project is set to compile to .Net 3.5 (3 might work to)?
2: the second problem is...
There are two problems:
1: One of the projects (MediaPortal.UI) isn't being loaded correctly because of some .Net versioning issue...
Hi guys is it possible to download the source and a compiled solution from someone. Because for the life of me I cannot get it to...
AW: Progress: MP 2 development status - 2010-10-25
MP 2 already looks really nice ;) Greate work!
Due to my understanding the Core of MP 2 is now (nearly) finsihed? I know that this doesn't include Live Tv etc., but now it sounds like feture time :P
AW: Progress: MP 2 development status - 2010-10-25
MP 2 already looks really nice ;) Greate work!
Due to my understanding the...
Hi guys and gals,
welcome to the current MediaPortal 2 status report.
What has been done?
The problem which occured in the...
If you switch to DX11, will DX10 cards (namely ION) be still compatible?
Are there any plans to make MP2 interface use GPU instead of CPU? I guess it would speed things up.
As claimui says, currently most popular HTPC machines are slow CPU + GPU and MP2 should be counting on GPU to be more future-proof. Up until lately HTPC was...
If you switch to DX11, will DX10 cards (namely ION) be still compatible?
Are there any plans to make MP2 interface use GPU instead...
Hi all!
This is probably the best time to ask about hardware requirements!
Will MP2 users/developers/skinners require any...